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Thread: Mortal Ray

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  1. #1
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99

    Mortal Ray

    It's an interesting idea but, right now, it doesn't have much functionallity. Long casting time, high MP cost, low accuracy, it's Doom has a 60 second countdown and it can just plain wear off even if it does land. That's a lot of penalties for something that would have a very niche use already even if it had decent functionallity.

    All NMs are immune to Doom so, why not let this spell be a little more effective?

    Here's what I propose:

    -Reduce the MP cost to 200~.
    -Reduce the countdown from 60 to 30 seconds.
    -Once landed on the opponent, modify it so it can't wear off on it's own. It can still be cured and so forth.
    -Give this spell a sizeable accuracy bonus when used on a target that is asleep.
    -Continue to make all NMs immune to Doom.

    Making these adjustments will give this a use when dealing with large groups and crowd control, allowing it to be used on one of a number of slept monsters while you work on another. This will give it a function. A small one, mind you, but a function nonetheless. I don't think any of us expected Mortal Ray, nor did any of us ask for it, as far as I know. But, since you went out of your way to make it, please give us a reason or situation in which we would want to use it.
    (2)
    Last edited by Mefuki; 09-21-2011 at 04:45 AM.