Hayward: Cerberus-San d'Oria
5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]
5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'
I gotta say I love everyone who is wining about how hard 90-95 stage is for such a minimal reward. It damn well should be. Empyreans are stronger than Relic and Mythic in some instances. In gil alone a relic will cost over 100mil gil and an mythic can cost around 300mil gil. They take a lot more effort. Empyreans on the other hand can be busted out very quickly and easilly.
Why should an Empyrean be better than Mythics and Relics, when they take considerbly less time, gil and/or effort? This is SE's way of leveling the playing field, and making it so it is actually expensive and time consuming to have your ultimate weapon.
Time consuming isn't fun. It's just time consuming.
Not everyone has the time to burn on a weapon when there are thousands of other things to do in ffxi or in other games that you can accomplish things much faster and still have the same sense of accomplishment.
Generally, I prefer getting my rewards from Skills, not time consuming elements.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
None should be a pain in the ass grind fest but they all should require some sort of dedication and meaningful challenge. At present mythics(minus the salvage, Einherjar, and assault grinding) are the only weapons that require that dedication and provide you that challenge.
Relics barely give you a challenge. Once you've proven you can find and turn in a handful of currency the only thing stopping you from finishing is supply and your wallet. Having to get access to Northlands and fight certain dynamis NMs was kind of a challenge but that's about as far as it went with it.
Empyreans are even worse. Once you've proven you can kill whatever boss once or twice what's the point in killing it another 40 times? There isn't a point since it's a quest design cop out.
Like I've said a million times before mythics are best in terms of design. Completing the ToAU storyline requires dedication and is a challenge. Obtaining a captain wildcat badge requires dedication and is a challenge. Killing the 3 ToAU beast kings requires dedication and is a challenge. Clearing all Einherjar wings including odin's chamber requires dedication and is a challenge. Defeating the 4 chariots requires dedication and is a challenge. Gathering the trophies off Sarameya, Tinnin and Tyger requires dedication and is a challenge.
It's a little known fact that a small percentage of people who put a game into their console/PC will actually finish it. Don't believe me? If you have steam go open it up and look at the percentage of people who unlock achievements for starting the game versus finishing it. Don't have steam? go look at this year's census. Do you see where I'm going with this? Completing content would have been enough to justify a mythic weapon. Unfortunately development derp'd and decided to make the player collect a billion things so too many people wouldn't finish the quest. Because we all know 40,000 ultimate weapons entering the playerbase in less than a year would totally destroy the game...oh wait...
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Original Post:
Signature states "JP ONRY" in Japanese.
Apparently SE disagrees since everything in this latest patch has been an across the board grind for all.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
A ultimate weapon is ment to be time consuming but in emp case you get to enjoy a very powerful weapon without having it @95. Which is not the case for a majority of the relic/mythic weapons.
Easy mode is over with. However, emp holders can still put out great numbers. You just might not be the best DD @99.
SE did say they were moving away from level 75 content and that 91-99 would be more involved in anything that is done. I would imagine this is just a smaller portion of what will be due for a lvl 99 empyrean weapon.
Nothing like a good melon pie...
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