DRKs are just emo whining, they do that with every addition or change.
None of the new abilities are exiting, but Cooldown was utterly pointless to add, unless SE is adding enemies in the future that cause overload (which is particularly devious). The devs reasoning of putting it on 95 was: "we don't want to detract from a lvl 75 mythic weapon".
I mean, seriously... PUPs at 95 simply don't overload unless they WANT to overload.. had they put it on level 15 it would have made a ton of sense, even leave at 10 minutes. But rather then adjust a minor feature on an ultra-rare weapon, they made the entire ability pointless.
But hey, we got it, so now we can use it. Once a month. Per server. (Not counting for curiosity/research purposes.)


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