You're the one that said it!1)Has zero to do with topic.
You're the one that said it!1)Has zero to do with topic.
Huh? I never even played on the Test Server. I tell you why something works the way that it does and you turn around and say "Shut up, no one asked you. Troll."?
Yes. This topic is going places.
If you want to request that the old Armor Storage NPCs be given Empyrean functionality, that's one thing. I think that's a fairly time-consuming request, but I'm sure it can be done assuming they don't run into more "Oh god we have too many Key Items" glitches that breaks the Auto-Translate or something else. Do I personally think it's worth the development time? Not really. But that's essentially what you'd have to ask for.
Player
You think your idea can work is just because you really don't understand how the porter system works, nor try to learn.
If you ever tried to design a data structure, you know what we are saying: One porter slip can hold data in a number of hundreds... maybe thousands times of one keyitem can hold, that means SE need to design a same amount of keyitems (as the amount of equipment types accaptable by the porter system) in order to implement the storage system without using current storage slip.
That's also the reason when the armor storage system first implemented it can only accept a full set in one transaction.
The system can work that way because it doesn't need to change any existing architecture.
In one line: Turning the slips into keyitems is TECHNICALLY IMPOSSIBLE without entirely redesign the keyitem architecture, unless you want a keyitem for each single one piece of your equipments.
The idea is good for a player, but it might never be implemented due to tech limit.
Last edited by Hyaki; 09-23-2011 at 07:19 PM.
If someday SE manages to implement the porter system without using actual slip items, then keyitem for slips is absolutely unnecessary too.
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