Quote Originally Posted by OgreBattle View Post
I had a suggestion in the 'feedback' section of the forum, but I think it'd apply here


Add in a stance that enhances Ninja ranged attacks.

Level 10 stance "Kasumi":
Wield only one katana, leaving your other hand free for quick throwing and fast drawing. Delay reduction can be about equal to what you get from Dual Wield.
The stance can also give +10 ranged accuracy and a bonus to Agility over levels (like how Hasso boosts samurai's accuracy and strength)

Level 20 ability: Shuriken Jutsu
activated ability only usable when in 1h stance: your next katana weapon skill will be delivered with a ranged attack.

Level 30 job trait: Kage Shuriken
X% chance on a missed throwing attack that the ninja throws immediately again with increased accuracy (does not consume ammo. Basically Zanshin for throwing). The imagery is that the missed attack is actually a shadow bluff for the following shot.

Level 50 ability: Imbue
activate- the next offensive ninjutsu you use is cast and 'stored' into your next ranged attack, which has greatly enhanced magic accuracy. Any magic accuracy boost you have is applied as a ranged accuracy boost to the shot (and any ranged acc bonus applies as a magic acc boost for the spell effect). If an elemental ninjutsu is used the weapon does the corresponding elemental damage.


Dual wielding vs single wielding would also give gun ninjas and traditional melee ninjas a visual difference.
Good ideas that need be used by master shinobi and not anyone subing the job by todays standard. Level 50 is the borderline for subjob and any job without a use for throwing or ninjutsu doesn't need it. Also, at that low portion of the job, ppl are still learning the ninja way and don't really need all that ability. Maybe some throwing WS and the lv.20 Shuriken Jutsu but nothing else (I would prefer it to be lv.30).

Work on these creative ideas some more, I support it! ^^