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  1. #1
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96

    How about a jump animation WS

    Dragoons have always been defined by their leaping prowess, why not add a new weaponskill that showed it off? We still have 9 more levels worth of skillups left I'm sure there is room for at least 1 more weaponskill.

    I've always joked that Dragoon's Weaponskills were just like Zoolander's modeling looks, they're all the same thing. lol

    Double Thrust = Double Poke
    Thunder Thrust = Thunder Poke
    Raiden Thrust = Thunder Poke II
    Leg Sweep = (ok this one is the exception)
    Penta Thrust = Penta Poke
    Vorpal Thrust = Vorpal Poke
    Skewer = Triple Poke
    Wheeling Thrust = Spinning Poke
    Impulse Drive = Useless Poke
    Sonic Thrust = Lazer Beam Poke
    Drakesbane = Flashy Poke
    Geirskogul = Useless Poke II
    Camlann's Torment = Poke of Death

    I think we're due for a jumping weaponskill. I'm up for anything but and interesting concept would be adding a twist to the normal ws calculations and having damage vary based on how many jumps you have active. In order for it to not be overpowered have the extra jumps add in a fraction of their normal power (say 15%) and reduce the timmers on the jumps used by 15% as well.

    Just something I've wanted to see since I've unlocked the job years ago. ^^ Let me know what you guys think. Feel free to add on to the idea, or make criticism where it's due.
    (3)

  2. #2
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    Drakesbane isn't the first 3 hits of penta followed by wheeling thrust, it's "Magnum"!
    (0)

  3. #3
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    I never understood why sword users got a jump WS (Savage Blade) and Drgs didn't. But I am liking my new AoE WS (Sonic Thrust).
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  4. #4
    Player Anethia's Avatar
    Join Date
    Mar 2011
    Location
    San Doria
    Posts
    113
    @ jagerforrester

    Your sig badass, what programs did you use to make it? I used photoshop, ffximodel viewer, and altana viewer to make mine. I just could never get cool background effects to work, share with me your secrets!.

    And a jumping type ws would be awesome. Just change the final hit of drakesbane into a jumping animation, but keep the wheeling thrust animation with it.
    (0)

  5. #5
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Stromgarde View Post
    Drakesbane isn't the first 3 hits of penta followed by wheeling thrust, it's "Magnum"!
    lol, penta = la tigra? :3
    (0)

  6. #6
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    A Jump ws would be awesome. I agree that its strange seeing sword with a jump animation ws and not dragoon. I'm not sure about the damage varying based on how many jumps you have active (if by active you mean ready to be used). It would stop Draoons from using their jumps if it meant quite a bit of extra ws damage. Perhaps damage of the ws could be boosted by equipment that increases Jump. Question is would it only be equipment that increased "Jump" or equipment that boosts a different jump, or maybe all the above?
    (0)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  7. #7
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    Quote Originally Posted by Anethia View Post
    @ jagerforrester

    Your sig badass, what programs did you use to make it? I used photoshop, ffximodel viewer, and altana viewer to make mine. I just could never get cool background effects to work, share with me your secrets!.
    This sig was actually made by the legendary Krilldog. Although his site no longer exists for sig requests, I can say that he was very good with Photoshop. One day I hope I will actually own Ares and wyvern's colors will be customizable so I could actually look like my DRG in the sig.
    (0)
    Last edited by JagerForrester; 03-12-2011 at 04:38 AM.
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  8. #8
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Yeah I was thinking we should get some kind of Jump WS as our final one. Or maybe even Freya style and jump then toss the lance (or lances) down.
    (0)

  9. #9
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Vandheer View Post
    A Jump ws would be awesome. I agree that its strange seeing sword with a jump animation ws and not dragoon. I'm not sure about the damage varying based on how many jumps you have active (if by active you mean ready to be used). It would stop Draoons from using their jumps if it meant quite a bit of extra ws damage. Perhaps damage of the ws could be boosted by equipment that increases Jump. Question is would it only be equipment that increased "Jump" or equipment that boosts a different jump, or maybe all the above?
    Using jump boosting gear to increase damage would also add a bit of extra kerpow to using Ryunohige again since the spirit and soul jumps do not get any benifit from it's boosts.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    There's a .dat currently that shows a jump dust cloud animation followed by the sound of a weapon being drawn and thrown like angon, then a large explosion followed by the sounding of a landing animation and weapon being sheathed sound effect. Sounds like an alternate Super Jump animation like Soul/Spirit Jump are to Jump/High Jump.
    (0)

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