Quote Originally Posted by Kuvo View Post
My solo gear isn't the greatest but as a rdm it would take a lot to boost our warrior stats like str, dex, and agi. So i seem to focus on increasing our already powerful stats like MND, IND, MP, enfeebling and enhancing gear. Enhancing being a strong focus. I don't waste my time with increasing dex or str since we would need to increase more then 30 points in each stat line to be usefull. So in all actuallity I use and macro a lot of my party gear. Rings, earrings, cape, and weapons will make up the differences in either MP or accuracy or whatever is needed. This depends on what I plan on doing that day either hard hitting NMs solo or just farming. Sorry I don't has specific gear to list for you but my advice would be to focus increasing what our job traits already are enhancing with a few gear selections to acc, haste, or fastcast.
I agree with this guy on one thing.... ENHANCING GEAR. Yeah haste accuracy double attack is good, but en-spell damage doesn't cap. If you're /BLU laughing at mobs as they hit you for 0 damage use enspel 2s since they yield higher damage results, but if you're dual wielding(with a multi-attack weapon such as joyeuse) use enspel 1s, why? Because you'll net more enspell damage from 3 attacks of enspel 1 then you will of enspell 2. Since enspell 2 takes time to get to max damage and enspell 1 only takes 2 hits to rival enspell 2 max damage. This is increased purely through enhancing magic skill.

Through testing at the same time, unlike other magic skills unless they recently changed it(been too busy playing NIN to try) any reduction in enhancing magic skill will lower your enspell damage AFTER the cast, of course this is subject to the enhancing spell damage formula falling on a specific number. This best works if your enhancing skill is well over 300 which if you spend all that time buffing people with haste and refresh like I did it should be. lol

Other then that haste, STR, ACC, double attack all work the best for RDM. Our best subjob? Debatable and it depends on the situation and what you're fighting. Blue mage will give you access to a few stronger sword WS, enhancing your defenses without losing your attack. NIN will give you dual wield and shadows. dancer(thought i don't like subbing it to my rdm as it doesn't have much purpose. will give you some accuracy bonus allowing you to focus less on that but will weaken your overall damage output.

There isn't much post 75 that RDM can use that enhances our frontline abilities. Kinda makes me believe that SE rushed abyssea as a way to charge us $10 per addon but didn't really think about game balance what so ever.

Kinda the same way they killed any value relic weapons had with emp weapons(which I still think their WS dmg needs to be reversed as relic weapons take much more time to obtain and upgrade then emp weapons...) Knights of round and mercy stroke should be able to destroy Almace's WS with no issues and the WS on emp weapons need to be nerfed a TON because of how easy they are to obtain(compared to other weapons). but that's for another thread. On the topic of THIS thread... we shouldn't NEED an emp weapon to be viable in the front line.