For Counterstance, the point I was trying to make is that the Relic Set gives:

Subtle Blow - You’ll get Weapon Skilled less often.
Hit Points - More likely to survive large damaging hits.
Counter Rate% - Less likely to get hit by melee while dealing additional damage.
Guard Skill - Chance to reduce Physical Attacks and Null Weapon Skill Damage.

This Set, stat wise, is set to function around Counterstance’s weak spots. When 75 was the level cap, I soloed Sharks in Sea very comfortably with this set as MNK/DNC - I never had to rest - Though storing TP up when Sharks would use Plasma Charge was a must; since hitting them would usually Stun me and I’d then be unable to Counter, which would let them land a free hit or two. Guard Skill usually would help pick up the slack when that’d happen.

I brought this Set into discussion, saying that, to the best of my knowledge it’s the best Set to wear to make, Counterstance specifically, a lot better.

I realize I can do much more Damage wearing gear with Haste %, Crit %, DEX, STR, and Attack. – Which on the newer gear has MUCH better values than this Set lol. That also goes for comparing a level 50 weapon to a level 90 weapon.

My thoughts on what’s needed are:

- MNK needs an ability or method to deal with over-powered Weapon Skill Damage when using Counterstance, like SAM with Seigan + Third eye or NIN with Utsusemi. – This is only the case with Linkshell or Party events. Solo the Subtle Blow is excellent, but DDs feed way to much TP and you’ll get Weapon Skilled to death depending on what the mob is that you’re fighting. The way it works right now, other players make Counterstance not work well in PTs because of the amount of TP being fed, you’ll get Weapon Skilled way to much and even a capped Guard Skill isn’t going to stand up to it, I know cause I have it lol.

- MNK only has two weapon choices to enhance Counterstance was the main point I was trying to make. I’d gladly do Trials/NM farm or whatever to earn a weapon more balance between the two of them. Lets say Cross-Counters has DMG:+19, Counter +5 & Spharai: DMG:+40, Counter +12 – Perhaps in the middle have a new Weapon DMG:30 Counter +8 (and some other stats). Just something to close the gap is all I’m saying lol.