I'd have to disagree, the boots as part of this Set state the following, "Enhances "Counterstance" effect"; this leads me to believe it IS designed for Counterstance.
As I stated in my above post, I realize there are pieces of gear with much better stats, and weapons as well. I was only focusing on Counterstance's weak spots and pointing out that, while Counterstancing, this Set focuses on its weak spots – much better than a lot of the gear I’ve seen in the game.
If your going to load up on Evasion in order to not get hit, that’s all fine and good, but if your Evading you’re not Counter Attacking, if your /NIN to avoid Weapon Skills, again you’re not able to Counter Attack, ever, until the shadows are used up.
The post is about Counterstance I listed gear that helps, specifically that ability. You’re list of gear helps Evasion Skill, that has nothing to do with Counterstance what so ever, it in fact makes the ability not trigger as often. I don’t understand how you can say that gear is better for Counterstance when it clearly isn’t.
I use:
Ultion Mantle: "Counter" +2 Increases "Counter" attack
Moonshade Earring: "Counter" +3 Accuracy +4 (Augmented Choices)
Retaliators: "Counter" +5
Melee Gaitors: "Counter +10 while in Counterstance"
I have +5 Counter Attack from Merits as well as full Hand-to-Hand merits (Helping with Hit% rate).
With all these listed, my record so far is 22x Counter attacks in a row, however; it's an average to say I usually counter 75%-80% of attacks 4/5 area.
This again brings me to the two points I’ve tried to make in my above posts:
- A higher DMG+ weapon would be better so Counter Attacks would do more damage, that weapon needs Counter Attack + of some kind on it though, otherwise the weapon wouldn’t be an upgrade for Counterstance, it’d simply be a weapon with a higher DMG on it, it'd be nice having more than only two choices.
-Other melee feed way too much TP, which makes a Counterstanced MNK unable to handle the Physical Weapon Skill Damage, because, with a PT, they happen far to often and /NIN is a bad option for Counterstancing because it nullifies the ability to trigger until shadows are gone. So MNK needs a new ability to help deal with Physical Weapon Skills.
I'm trying to drive home the point this ability needs to be revamped, so it's useful and not just a slot taken up on the ability list.