Results 1 to 9 of 9

Hybrid View

  1. #1
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    This Set, stat wise, is set to function around Counterstance’s weak spots.
    Just because it's a defensive set doesn't mean it was designed for counterstance.

    Optical hat. 10 evasion. Evade more attacks and take less damage, one of countestances weakpoints.

    Ohat certainly wasn't designed for counterstance, lol.

    When 75 was the level cap, I soloed Sharks in Sea very comfortably with this set as MNK/DNC - I never had to rest - Though storing TP up when Sharks would use Plasma Charge was a must; since hitting them would usually Stun me and I’d then be unable to Counter, which would let them land a free hit or two. Guard Skill usually would help pick up the slack when that’d happen.
    Sharks were never heard and PDT is always the best to use when you're in an oshi moment.

    Ohat/Usu > af2 crown
    Usu gote > Seiryu Kote > af2 gloves
    Usukane > Scorpion Harness (+1) > Melee Cyclas
    I personally wouldn't come out of byakko's at 75, but for defensive purposes, Denali > af2 legs
    Temple Gaiters+1 > Melee gaiters.

    None of relic was good for soloing. Not a single piece of it. There was always something better to go in each slot for every circumstance.
    (0)

  2. #2
    Player Kayin's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Darek
    World
    Fenrir
    Main Class
    MNK Lv 99
    I'd have to disagree, the boots as part of this Set state the following, "Enhances "Counterstance" effect"; this leads me to believe it IS designed for Counterstance.

    As I stated in my above post, I realize there are pieces of gear with much better stats, and weapons as well. I was only focusing on Counterstance's weak spots and pointing out that, while Counterstancing, this Set focuses on its weak spots – much better than a lot of the gear I’ve seen in the game.

    If your going to load up on Evasion in order to not get hit, that’s all fine and good, but if your Evading you’re not Counter Attacking, if your /NIN to avoid Weapon Skills, again you’re not able to Counter Attack, ever, until the shadows are used up.

    The post is about Counterstance I listed gear that helps, specifically that ability. You’re list of gear helps Evasion Skill, that has nothing to do with Counterstance what so ever, it in fact makes the ability not trigger as often. I don’t understand how you can say that gear is better for Counterstance when it clearly isn’t.

    I use:

    Ultion Mantle: "Counter" +2 Increases "Counter" attack
    Moonshade Earring: "Counter" +3 Accuracy +4 (Augmented Choices)
    Retaliators: "Counter" +5
    Melee Gaitors: "Counter +10 while in Counterstance"

    I have +5 Counter Attack from Merits as well as full Hand-to-Hand merits (Helping with Hit% rate).

    With all these listed, my record so far is 22x Counter attacks in a row, however; it's an average to say I usually counter 75%-80% of attacks 4/5 area.

    This again brings me to the two points I’ve tried to make in my above posts:

    - A higher DMG+ weapon would be better so Counter Attacks would do more damage, that weapon needs Counter Attack + of some kind on it though, otherwise the weapon wouldn’t be an upgrade for Counterstance, it’d simply be a weapon with a higher DMG on it, it'd be nice having more than only two choices.

    -Other melee feed way too much TP, which makes a Counterstanced MNK unable to handle the Physical Weapon Skill Damage, because, with a PT, they happen far to often and /NIN is a bad option for Counterstancing because it nullifies the ability to trigger until shadows are gone. So MNK needs a new ability to help deal with Physical Weapon Skills.

    I'm trying to drive home the point this ability needs to be revamped, so it's useful and not just a slot taken up on the ability list.
    (0)