Results 1 to 9 of 9

Hybrid View

  1. #1
    Player Martinius's Avatar
    Join Date
    Mar 2011
    Posts
    35
    Character
    Martinius
    World
    Shiva
    Main Class
    RDM Lv 90
    all acc caps at 95%, no difference between 1h and 2h in that regard. 2h just tends to have a little easier time capping acc because of how their weapons calcuate acc in regards to dex.

    acc shouldn't be a problem for most jobs inside of abyssea if you're using razed ruins and have the cruor buff abyssites. occasionally you'll need pizza for mobs (rani and raja come to mind). only mob in abyssea i've ever had to eat sushi on was indrik.

    if you meet the acc check, most everything i've seen and parsed suggests 40% w/ counterstance up, 45% w/ full counter merits, and an additional 10% when using af2 feet. bump that a chunk with gnarled horn. don't have roaring laughter yet, but that's how you get to silly counter rates.
    (0)

  2. #2
    Player Kayin's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Darek
    World
    Fenrir
    Main Class
    MNK Lv 99
    For Counterstance, the point I was trying to make is that the Relic Set gives:

    Subtle Blow - You’ll get Weapon Skilled less often.
    Hit Points - More likely to survive large damaging hits.
    Counter Rate% - Less likely to get hit by melee while dealing additional damage.
    Guard Skill - Chance to reduce Physical Attacks and Null Weapon Skill Damage.

    This Set, stat wise, is set to function around Counterstance’s weak spots. When 75 was the level cap, I soloed Sharks in Sea very comfortably with this set as MNK/DNC - I never had to rest - Though storing TP up when Sharks would use Plasma Charge was a must; since hitting them would usually Stun me and I’d then be unable to Counter, which would let them land a free hit or two. Guard Skill usually would help pick up the slack when that’d happen.

    I brought this Set into discussion, saying that, to the best of my knowledge it’s the best Set to wear to make, Counterstance specifically, a lot better.

    I realize I can do much more Damage wearing gear with Haste %, Crit %, DEX, STR, and Attack. – Which on the newer gear has MUCH better values than this Set lol. That also goes for comparing a level 50 weapon to a level 90 weapon.

    My thoughts on what’s needed are:

    - MNK needs an ability or method to deal with over-powered Weapon Skill Damage when using Counterstance, like SAM with Seigan + Third eye or NIN with Utsusemi. – This is only the case with Linkshell or Party events. Solo the Subtle Blow is excellent, but DDs feed way to much TP and you’ll get Weapon Skilled to death depending on what the mob is that you’re fighting. The way it works right now, other players make Counterstance not work well in PTs because of the amount of TP being fed, you’ll get Weapon Skilled way to much and even a capped Guard Skill isn’t going to stand up to it, I know cause I have it lol.

    - MNK only has two weapon choices to enhance Counterstance was the main point I was trying to make. I’d gladly do Trials/NM farm or whatever to earn a weapon more balance between the two of them. Lets say Cross-Counters has DMG:+19, Counter +5 & Spharai: DMG:+40, Counter +12 – Perhaps in the middle have a new Weapon DMG:30 Counter +8 (and some other stats). Just something to close the gap is all I’m saying lol.
    (0)