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  1. #51
    Player Solonuke's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Akirane
    World
    Leviathan
    Main Class
    WAR Lv 99
    I think buffing yourself up with buffs from a NPC takes a long time. Everytime you get a buff you exit the menu and have to target the npc again and go through the menu again if you want another buff. While playing with 1080p resolution, only having 3 options viewable at the same time really gets crammed.

    If you were like me, you never bothered with getting buffs from campaign because of the menu is a nightmare to navigate plus constant "Event skipped" messages.
    (3)

  2. #52
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    That's a good point... would work for Atma menus as well, or Dom Ops menus... increase the menu size, or make it customizable. Would help a lot to navigate them faster.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  3. #53
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Arcon View Post
    That's a good point... would work for Atma menus as well, or Dom Ops menus... increase the menu size, or make it customizable. Would help a lot to navigate them faster.
    I could go with an FFXI config tool option where we can scale the size of the interface. I usually have FFXI set at half of my monitor's native resolution just so I can actually read the text without leaning forward, but it comes at the cost of the game visuals not looking as crisp.
    (0)

  4. #54
    There's a very simple reason /stal is unrelated to the topic, this thread is about a request to fix a stupid game mechanic, not how to work around it. We know how to work around it already; the question is why we should need to work around it at all.

    the para item loss? yeah, that's just sloppy programing. If para prevents you from taking an action that would include using an item.

    the JA lock? ok, here I would like this modified, not eliminated. speaking as a thief, i want the initiation of SATA to lock the other player and the target in place until it's completed. It's a core job ability that is almost completely useless without some type of lock. It doesn't seem to matter if you announce it or go stealthy, whoever is being SATA'd almost invariably moves before it goes off.

    the reengage lock... major problem for all my non-pet jobs. My pet jobs I can Switch Target and let my pet finish off the current one, all other jobs i have to leave auto-attack on and just hope my party autos to the same mob, especially when we have sleepers on crowd control. At least i'm courteous enough to the sleepers not to get off the mob I just woke until they say they are ready to resleep it (I'm a 90 bard, when people stop bothering with target control I stop bothering with crowd control, hate for the same to happen to me).

    Many of the delay calculations seem to just defy all logic. Some are downright maddening. The raise followed by the 3-5 second stun effect while you are still vulnerable to damage. Simple answer if you can't get rid of the delay... add a 7 second Invincible effect to raise. The inability to engage anything that is using a JA or spell on you until it completes (except stun, sleep or para, then it actually makes sense). What makes these even more unfair is that mobs don't suffer from the same limitations, so clearly they don't HAVE to be in the game.

    A treasure issue that's always driven me nuts is if I am TRYING to pass or lot an item, but 1 above it drops out of the pool, unless I'm on the bottom item in the pool I'm suddenly passing the wrong thing. I lost my 1st bard relic body this way, as I was raised with about 17 seconds left on the counter while I was passing the war item just above it in pool as the 100 piece dropped to a leader. For fast kill areas like dynamis quartermaster simply isn't a viable alternative, not that I've ever even seen it tried.

    That's all I can think of right now...
    (1)

  5. #55
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I would like to see the campaign menu fixed. It is rather irritating trying to navigate through with NPCs, monsters, and lag all bombarding the player at once.
    (1)

  6. #56
    Player
    Join Date
    Mar 2011
    Posts
    274
    I love signing up for a union while getting bombarded with shell and protect from the npcs, causing an event skip. I've stopped signing up for unions just because of this issue.
    (5)

  7. 09-19-2011 08:06 PM
    Reason
    Inapproriate language, posting aimed to create a negative impact on the community.

  8. #57
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    10/10 Would read again
    (0)

  9. #58
    Player
    Join Date
    Jul 2011
    Posts
    597
    Here's one I think we could all agree on that isn't exactly battle-engine related......


    * Auction House is a pain in the Dhalmel to buy/sell on.
    - No quick and easy means of looking up an item on the Auction House within the game
    - No efficient means of checking the price history of an item without either going through the menus to look it up (slow), or place the item on AH and check history from there (risky)

    Solution? Add a search option and have a price history button when you go to sell something.

    I even whipped up a quick picture to show a no-frills example of an implementation.
    http://img.photobucket.com/albums/v6...shouldhave.jpg




    I shouldn't have to go to a FFXI fansite to figure out what portion of the AH some obscure items are listed under.

    I would never sell my lovely Carapacho Cuffs, was the only sellable I had handy on the test server >.>
    (4)
    Last edited by Kaisha; 09-19-2011 at 10:02 PM.

  10. #59
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Oh my goodness I couldn't agree with the OP even more.
    We need an official to look at this thread.
    (0)

  11. #60
    Player Solonuke's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Akirane
    World
    Leviathan
    Main Class
    WAR Lv 99
    The delivery box system has 8 slots, only being able to send/receive 8 items at a time is the biggest reason why I don't have a mule. Not to mention the "Please wait a little longer" message that pops up if you exit the Delivery Box by mistake or have to take out more than 8 items. I think the delivery box size should be expanded and the time it takes to send / receive items should be greatly reduced.
    (3)

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