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  1. #41
    Player Feynman's Avatar
    Join Date
    Jun 2011
    Posts
    83
    Character
    Feynman
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Sparthos View Post
    Nothing like watching yourself get raised, eat an aoe and swap back to being dead on the ground. Just make raise switch you to the idle stance and allow instant running already.
    I agree with this in terms of functionality. But in terms of aesthetics it probably wouldn't go over well. It would look...bad is the best word I have right now, to go from dead to standing instantly. And aesthetics are a big motivator. If the game just looked bad there would probably be fewer players.
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Feynman View Post
    I agree with this in terms of functionality. But in terms of aesthetics it probably wouldn't go over well. It would look...bad is the best word I have right now, to go from dead to standing instantly. And aesthetics are a big motivator. If the game just looked bad there would probably be fewer players.
    If they want to keep the aesthetics then make the whirly raise animation a moment of invincibility until you've disengaged or allow people to toggle it on or off.
    (6)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #43
    Player Feynman's Avatar
    Join Date
    Jun 2011
    Posts
    83
    Character
    Feynman
    World
    Lakshmi
    Main Class
    BST Lv 99
    That would work. Or treat the character kind of reverse from the way a mob that just respawned is. You know when a mob respawns and it doesn't aggro or link for a few seconds. Just make the raised character "invisible" to the mobs for a few seconds. In effect the same thing you said really.
    (1)

  4. #44
    Player
    Join Date
    Jul 2011
    Posts
    597
    .....or just fix Tractor so you can be nowhere near AoE when you get up.


    Also, after having 2box'd for four months, I've had a new pet peeve: /follow not working on invisible targets

    Why? I can lock camera and auto-run into the target which is exactly how /follow essentially works (without the camera lock), so I don't see why the command equivelant is locked off in that situation.
    (1)
    Last edited by Kaisha; 09-19-2011 at 09:53 AM.

  5. #45
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    How about the fact that you're discouraged to attack monsters now as you're much too busy staring at their heads for a little exclamation mark set before you're allowed to fight them. Doesn't THAT make for great gameplay?
    (3)

  6. #46
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,993
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sparthos View Post
    It's been said before but i'll say it again just for kicks:

    Ditch the stupid raise animation already.

    Nothing like watching yourself get raised, eat an aoe and swap back to being dead on the ground. Just make raise switch you to the idle stance and allow instant running already.
    No need to ditch the animation, just need to make it (and all other animaitons for that matter) not lock your movement.
    (2)

  7. #47
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by Kaisha View Post
    .....or just fix Tractor so you can be nowhere near AoE when you get up.


    Also, after having 2box'd for four months, I've had a new pet peeve: /follow not working on invisible targets

    Why? I can lock camera and auto-run into the target which is exactly how /follow essentially works (without the camera lock), so I don't see why the command equivelant is locked off in that situation.
    Because you can't see invisible people [ideally].
    (0)
    Opinions are opinions. Keep 'em that way.

  8. #48
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Just want to say that I agree with Byrth on this. I'd be okay with delaying new stuff if the old stuff was just fixed.

    I understand how much time and resources programming takes but honestly it's worth it. If these issues were fixed I'd say it'd be worth more than the last year of updates. A culmination of horrible game mechanics can make an interesting game a chore to play. It's difficult to like a game that drives you up the wall half the time. These changes are long over due.
    (3)

  9. #49
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    While we're at it, I wanna point out that I hate how you can't drop 10 feet between ledges on the way to Ordelle's Caves [and many other examples], but you drop down a frickin' cliff and onto imps in Uleguerand Range [A].
    (0)
    Opinions are opinions. Keep 'em that way.

  10. #50
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Have Absorb-Stat Spells stack with Cruor Buffs already.

    Not that they get used anymore except in the backline when weakened, but jesus, a year having neglected this is worrysome.
    (0)

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