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  1. #1
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Another thing to add.. not being able to target someone when other people/objects are standing at the same position. You can tab through them and it just skips some people.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Byrth View Post
    If SE put off the 99 patch and just fixed this stuff in the next update, I would be entirely satisfied (but a little bitter that they didn't fix it almost a decade ago).
    My feelers are exactly the same. I'd be just as happy, if not happier, to see some basic fixes to basic mechanics as I would be to see some new content. After all, leveling Dancer or playing Corsair more often because they no longer feel clunky to me would be new content for me.

    The one difference is that I'm too bitter about being a total failure in all aspects of my life to be bitter about anything else, but that's not really relevant.
    (4)

  3. #3
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I've been waiting for a post thread like this so I can +1 like it.

    but

    PS2
    (2)
    Last edited by Leonlionheart; 09-18-2011 at 02:50 PM.

  4. #4
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Byrth View Post
    Feel free to make more suggestions
    When you die with a weapon drawn, the first thing you do when raising is get stuck in place putting it away. This makes it incredibly hard to run to safety immediately after a raise.
    (15)

  5. #5
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Meyi View Post
    <stal>
    Unrelated to the topic. Just because you can work around it doesn't make a problem that shouldn't occur in the first place go away. And <stal> isn't a godsend cure-all, there's still issues even with that.

    Quote Originally Posted by Meyi View Post
    In case you haven't noticed, when you solo the items in the treasure pool only stay in the treasure pool for five minutes, just as if you had been in a party. That's five minutes to clean your inventory and make room for the item, or else it falls. There is no special extra time just because you're soloing.

    They fixed the party treasure pool awhile ago actually. Before it would be if someone was full on inventory it would just fall to the ground. Now if someone is full on inventory, the item will find a different party member to fall to. There are only two reasons anything from party pool should fall to the ground: 1. Everyone except a specific person passed and said person who didn't pass was full, or 2. Everyone in the party is completely full when the item falls from pool.

    You have five whole minutes to figure it all out.
    Unfortunately that's incorrect. You don't. Sometimes you don't even have five seconds to figure it all out, due to drop priorities. Just one more aspect of the treasure system that's annoying.

    A suggestion of mine:
    http://forum.square-enix.com/ffxi/th...ibution-issues

    Quote Originally Posted by Meyi View Post
    Yeah I think they made it worse actually. Cure lock sucks.
    And it's not just cure, it's generally when an animation is placed on the character (not a character animation, but an effect animation, like from cures, buffs, getting hit by the enemy, etc.). I have massive trouble engaging the group of 30 mobs I just pulled in Abyssea, I always have to engage while I'm still running ahead of them and then move into position.

    Quote Originally Posted by Economizer View Post
    When you die with a weapon drawn, the first thing you do when raising is get stuck in place putting it away. This makes it incredibly hard to run to safety immediately after a raise.
    That's part of the animation lock that Byrth mentioned. What's even worse is the cure lock.. the animation lock is at least by (stupid) design, the cure lock is a bug that gets so many people killed.

    And concerning the engage delay.. it's not just an annoyance, it can be extremely harmful, especially in the situation that was just mentioned. Try engaging a mob on WAR/SAM with a 504 delay weapon after you raise. The other day I did just that (or, well, tried), and after the mob hit me 4 times, I was lying flat on the ground again without even pulling my weapon.

    Quote Originally Posted by Leonlionheart View Post
    PS2
    Actually, many (if not all) of these things could be done without any restrictions to the current technical specifications, and some of them would, in fact, make the game run smoother as well, so the PS2 would profit from that too.

    Please SE, if you just fix these issues mentioned here I can die happily. This is more valueable to me than any level increase updates or any JA/WS/Spell/Item adjustments I can think of. It's these things that annoy the shit out of people more than anything. They impact our gameplay experience in an extremely negative way and is the main reason why people rage about stuff all the time.
    (6)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #6
    Player Tsuneo's Avatar
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    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Economizer View Post
    When you die with a weapon drawn, the first thing you do when raising is get stuck in place putting it away. This makes it incredibly hard to run to safety immediately after a raise.
    It's also fun when people cure lock you after you get up. I love not being able to run away from AoEs.
    (2)

  7. #7
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Another thing... skipping events with cures/buffs, or even some debuffs for that matter... why should you stop open a chests if you get caught in a Slowga spell? Combined with the horrible menus in some areas, which take years to load and another few years to navigate, it's nearly impossible to get through the entire thing without being interrupted. The only reason you can get campaign buffs these days is because no one does campaign anymore.
    (6)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #8
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I know they said they were looking into it but it seems like they forgot so:

    Losing cruor buffs when you DC: DCing in the middle of a fight and coming back with half the hp/mp/stats you had when you DCed is stupid. It results in lost cruor, time, and sometimes lost fights. I assume the reason they drop on DC is because they share buff IDs with all other forms of stat boosts like DRK absorb spells and fenrir buffs which is also an issue because it causes these types of spells and abilities to have no effect.

    Tractor zoning: Why in the world? Wouldn't it be less trouble to have this simply work like a monsters draw in effect? This problem is compounded in abyssea by the fact that "tractor zoning" causes you to lose visitant status.
    (10)
    ↓ Trolling sapling ↓

  9. #9
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    I'd "like" the OP here a thousand times over if I could.
    (2)

  10. #10
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,993
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    OP covered the most longstanding problems in the game pretty well.

    Just one thing-

    * Blinking after gear swaps - The person you're targeting and their position are independent of the clothes they're wearing, so why is it programmed to break focus when someone gear swaps? This is annoying.
    I doubt that it is "specifically programmed" to break your target lock. How it is, is that your character model momentarily disappears while the game loads the new model. The game uses the height/size of the model to determine where to put the targeting cursor, so when the model disappears, it has no place to put the target.

    It's still something stupid that shouldn't be there, but I'm pretty sure the losing target is just a side effect rather than a conscious decision.

    Then again, the solution is the same regardless- program it so it doesn't do that. ;p What happens when you think out loud.
    (1)

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