Another thing to add.. not being able to target someone when other people/objects are standing at the same position. You can tab through them and it just skips some people.
Another thing to add.. not being able to target someone when other people/objects are standing at the same position. You can tab through them and it just skips some people.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
My feelers are exactly the same. I'd be just as happy, if not happier, to see some basic fixes to basic mechanics as I would be to see some new content. After all, leveling Dancer or playing Corsair more often because they no longer feel clunky to me would be new content for me.
The one difference is that I'm too bitter about being a total failure in all aspects of my life to be bitter about anything else, but that's not really relevant.
I've been waiting for apostthread like this so I can +1 like it.
but
PS2
Last edited by Leonlionheart; 09-18-2011 at 02:50 PM.
Unrelated to the topic. Just because you can work around it doesn't make a problem that shouldn't occur in the first place go away. And <stal> isn't a godsend cure-all, there's still issues even with that.
Unfortunately that's incorrect. You don't. Sometimes you don't even have five seconds to figure it all out, due to drop priorities. Just one more aspect of the treasure system that's annoying.
A suggestion of mine:
http://forum.square-enix.com/ffxi/th...ibution-issues
And it's not just cure, it's generally when an animation is placed on the character (not a character animation, but an effect animation, like from cures, buffs, getting hit by the enemy, etc.). I have massive trouble engaging the group of 30 mobs I just pulled in Abyssea, I always have to engage while I'm still running ahead of them and then move into position.
That's part of the animation lock that Byrth mentioned. What's even worse is the cure lock.. the animation lock is at least by (stupid) design, the cure lock is a bug that gets so many people killed.
And concerning the engage delay.. it's not just an annoyance, it can be extremely harmful, especially in the situation that was just mentioned. Try engaging a mob on WAR/SAM with a 504 delay weapon after you raise. The other day I did just that (or, well, tried), and after the mob hit me 4 times, I was lying flat on the ground again without even pulling my weapon.
Actually, many (if not all) of these things could be done without any restrictions to the current technical specifications, and some of them would, in fact, make the game run smoother as well, so the PS2 would profit from that too.
Please SE, if you just fix these issues mentioned here I can die happily. This is more valueable to me than any level increase updates or any JA/WS/Spell/Item adjustments I can think of. It's these things that annoy the shit out of people more than anything. They impact our gameplay experience in an extremely negative way and is the main reason why people rage about stuff all the time.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Another thing... skipping events with cures/buffs, or even some debuffs for that matter... why should you stop open a chests if you get caught in a Slowga spell? Combined with the horrible menus in some areas, which take years to load and another few years to navigate, it's nearly impossible to get through the entire thing without being interrupted. The only reason you can get campaign buffs these days is because no one does campaign anymore.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I know they said they were looking into it but it seems like they forgot so:
Losing cruor buffs when you DC: DCing in the middle of a fight and coming back with half the hp/mp/stats you had when you DCed is stupid. It results in lost cruor, time, and sometimes lost fights. I assume the reason they drop on DC is because they share buff IDs with all other forms of stat boosts like DRK absorb spells and fenrir buffs which is also an issue because it causes these types of spells and abilities to have no effect.
Tractor zoning: Why in the world? Wouldn't it be less trouble to have this simply work like a monsters draw in effect? This problem is compounded in abyssea by the fact that "tractor zoning" causes you to lose visitant status.
↓ Trolling sapling ↓
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I'd "like" the OP here a thousand times over if I could.
OP covered the most longstanding problems in the game pretty well.
Just one thing-
I doubt that it is "specifically programmed" to break your target lock. How it is, is that your character model momentarily disappears while the game loads the new model. The game uses the height/size of the model to determine where to put the targeting cursor, so when the model disappears, it has no place to put the target.* Blinking after gear swaps - The person you're targeting and their position are independent of the clothes they're wearing, so why is it programmed to break focus when someone gear swaps? This is annoying.
It's still something stupid that shouldn't be there, but I'm pretty sure the losing target is just a side effect rather than a conscious decision.
Then again, the solution is the same regardless- program it so it doesn't do that. ;p What happens when you think out loud.
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