Found another mess up that should be fixed if you make a mess of new macros and have a connection loss they do not save. When you log back in the are gone! The only way to save them is to log out properly or to zone.
Found another mess up that should be fixed if you make a mess of new macros and have a connection loss they do not save. When you log back in the are gone! The only way to save them is to log out properly or to zone.
If you are playing and then log in to the same account from another machine you can get straight onto the game. But if the game crashes and you try to log back on, the game tells you that character is already logged on and you have to wait a few minutes.
I was hoping the move to SE accounts would remove the need for PoL, but sadly not. I would love an option to go straight from choosing your PoL account to the character select screen.
I wanted to make a sarcastic remark about how the game doesn't save your macros and inventory postions once every half a second. However, considering that these save rates were made back when the game was new and computers have come along way since then, there's no excuse for the PC and xbox versions not saving more frequently than they do. As much as I am loathe to do so since you don't seem to recognize how long this "problem" has been around, I must give you a "Like!" since this problem should be fixed for PC and xbox.
I didn't read the whole thread so i'm not sure this has been mentioned but I always wanted to know why a mob can hit (physical attack) you while you run but a player can't.
When a mob is running it is impossible to hit it from behind (sometimes I had to chase a mob during 30s before he would finally stop and I was able to attack it).
Was mentioned and not just in this thread. It's a lag-issue. If you chase a mob, you see the mob delayed, so it's not right in front of you, as it appears on your screen, but further ahead of you on the server. And to make things worse, your position is also transmitted with some delay, which means on the server you're even further behind than on your screen. There won't be a perfect fix for that, but there are some things SE could do to make it easier (for example remove/reduce collision detection or perform a back-check).
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
This has actually annyoed me before but was never an issue untill recently when trying to fight for spots in voidwatch confluxes but does anyone notice that when you click a conflux or anything really, if to many people do it at the same time it "cancles" you, it's pretty annoying when trying to quickly get in a run but you get screwed out of it because it just happens to cancle you out 3-4 times in a row and you're standing going "wtf?" this really hasn't been a issue i noticed but now that i have..it's pretty damn lame.
Another thing to add.. not being able to target someone when other people/objects are standing at the same position. You can tab through them and it just skips some people.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
It's a latency difference. Where you see the mob on your screen is actually a good second behind as far as the server is concerned as well as your positional difference from its perspective, which leads you to be out of range for auto-attack.
Only 'fix' to that is to run ahead of them to attack.
I would like to see this addressed also. FFXI server takes WAY too long to time your character out.
They need to finally decide on which way round the following options will occur on a confirmation window:
1)
Accept.
Decline
2)
Decline.
Accept.
Bloody annoying using Runic Portal and hitting Cancel every time because on almost every other confirmation window, Accept is the top option.
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