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  1. #1
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Ok, here are even more enduring annoyances.

    1) Items in the treasure pool should not shift out from beneath the cursor when I am trying to lot/pass. The cursor should shift appropriately when this happens.

    2) Inventory handling can only do one thing at a time apparently. This manifests itself in the following ways:
    a) Moving items from storage (including safe, satchel, etc) to or from inventory is slower than it should be--it takes longer than it should to switch out gear sets when changing jobs. Worse, commands to move items do not queue or stack, but if you are too fast in trying to move items, your attempt is simply ignored.
    b) Inventory sorts, both manually initiated and automatic, will fail to happen if there is other item movement at the same time. For example, an item dropping into your inventory when you are trying to do an autosort will cause the autosort attempt to fail. Or if you are moving an item from inventory to your mog sack, and an item drops to inventory at the same time, the inventory will fail to sort.

    3) Why can't we throw away items that are in mog satchel/sack/etc?

    4) Why is there no loot all command for FoV/GoV area treasure caskets? Why can't we add their contents to the pool, or destroy them outright, like Abyssea caskets?
    (1)

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Hashmalum View Post
    Ok, here are even more enduring annoyances.

    1) Items in the treasure pool should not shift out from beneath the cursor when I am trying to lot/pass. The cursor should shift appropriately when this happens.

    2) Inventory handling can only do one thing at a time apparently. This manifests itself in the following ways:
    a) Moving items from storage (including safe, satchel, etc) to or from inventory is slower than it should be--it takes longer than it should to switch out gear sets when changing jobs. Worse, commands to move items do not queue or stack, but if you are too fast in trying to move items, your attempt is simply ignored.
    b) Inventory sorts, both manually initiated and automatic, will fail to happen if there is other item movement at the same time. For example, an item dropping into your inventory when you are trying to do an autosort will cause the autosort attempt to fail. Or if you are moving an item from inventory to your mog sack, and an item drops to inventory at the same time, the inventory will fail to sort.

    3) Why can't we throw away items that are in mog satchel/sack/etc?

    4) Why is there no loot all command for FoV/GoV area treasure caskets? Why can't we add their contents to the pool, or destroy them outright, like Abyssea caskets?
    Changing 2-4 would be nice but i am not sure if it can be done. Your 1, though I cannot believe I forgot to say something about it. It pisses me off so much.

    your 1. .... yeah that needed changing for a long time.

    The place I remember that problem best was old Dynamis back when a lot of people did it. You would have problems trying to lot on relic when it auto selected a coin when you tried to lot gear. Then you have to go back the gameplay andi t was like uuuuuuuuuuuuh.

    Also that issue made it hard to pass coins in the final minutes in dyna. It is not as a big problem now but in abyssea the issue can pop up time to time. But yeah I had a big issue with that problem back in the old dyna days. This never happened but i can picture it, or it did happen and i never said anything:

    Rambus> sorry guys, we died because of a slow sleep
    Rambus> I was trying to lot and the game kept changing the curser placement from the falling coins.
    Linkshell> why did we loose the last bit of coins?
    Rambus> because the curser kept blinking each time one coin fell, I go to hit pass and it blinks to a new coin and I could not pass the coins from it blinking over and resetting the “lot/pass” menu.

    I also seen where items may be in the treasure pool and i have to click out of it a few times because both lot and pass where greyed out on items I did not pass yet -.-
    (0)
    Last edited by Rambus; 09-30-2011 at 12:42 AM.

  3. #3
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Hashmalum View Post
    More irritating issues:

    1) The way that in certain situations, the camera will go into some sort of spasm, rapidly switching back and forth between two positions multiple times per second. Apparently, it's trying to get further away from a solid surface and failing amazingly at it.

    2) The way that, if you are pressing up or down to change target between party or alliance members, if the player you are trying to move the cursor to is at a certain distance, the cursor will "whiff" back to where it started. (If they are close, you can target them fine, if they are far away, the cursor skips over them entirely, but there's a strange middle range where they become a sort of bizarre cursor-obstacle.)

    3) Why can't we just enter numbers for our AH bid/selling price directly with the number keys?

    4) Along the same lines as "Why do we need free inventory space to accept items we have partial stacks of?", I ask, "Why do we need a free inventory space to accept gil when gil never goes into our inventory to begin with?"

    5) Spurious spell/ranged attack interrupts! You know, when you run up to casting range, stop, start casting a spell... then lose it for no apparent reason. The actual reason is that the packet telling the server about your character's movement was delayed slightly and received by the server after the packet telling it to start casting. However, if each packet were numbered sequentially, and the server code was changed such that a movement packet with a number lower than the packet that initiated the spellcasting/ranged attack were simply silently ignored, this problem would be solved.

    Oh, and about the annoying and ridiculous way that we can chase a mob, and not hit it, while the reverse is not true... All that's required to fix that is get rid of the collision detection, which causes other annoyances anyway! You see, when you are chasing a mob, you can't attack it because you can't catch it, and you can't catch it because you keep bumping into it, but you are really bumping into where the client thinks the mob is, which is actually where it was several hundred milliseconds ago.
    This post. A million times over.
    (1)

  4. #4
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Sorry if it's been mentioned, but it'd be nice to be able to activate my magian spectacles while I have my NPC summoned.
    (2)

  5. #5
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    I am noticing an issue that I don't think SE thought about. Getting stuff from Grounds of Valor caskets, I noticed in some zones, including Zeruhn Mines that the 3 high level pages each require killing 5 bats... now if the bats had more spawns id see no issue, but it gets cut throat in there some times... Maybe change around some pages are make it so the caskets don't give us jug pets or potions 90% of the time?
    (1)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  6. #6
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    An issue I've chanced upon while WoEing: Garuda's Hastega will overwrite a Composured Haste, possibly knocking off roughly 6 minutes of Haste depending on how recently I cast. Ifrit's Enfire ability will also overwrite Enspells. In general, I'd like some kind of check here to either let the longest lasting buff remain or whatever was cast with highest Enhancing or Summoning skill.
    (1)

  7. #7
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Anyone's Haste will overwrite a Composured Haste. It's actually fairly annoying. You just don't run into it often because mages don't usually Haste one another.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    334
    I got a new one to add to the pile:

    Can we please get the delays removed/reduced for when you check your delivery box, and/or the delivery NPC?
    In addition, can we get the delay removed/reduced for checking your Auction House "Sold" history?
    (1)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  9. #9
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    When you lose connection, it's treated as an error. When the game aborts due to an error, changes to macros and map markers are not saved. This has caused me annoyance dozens of times over the years. Please fix it.
    (0)

  10. #10
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Remove every cutscene that triggers when you want to get through a doorway. It's a tiny gripe but add it the dozens and dozens people keep adding here and you can see why it sucks.
    (2)
    Dear Customer,
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    Original Post:
    Signature states "JP ONRY" in Japanese.

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