I feel as though I have just shaken a magic 8-ball with only "My sources say no." printed on the die 20 times.
I feel as though I have just shaken a magic 8-ball with only "My sources say no." printed on the die 20 times.
Last edited by SpankWustler; 09-22-2011 at 08:44 AM. Reason: Editted to include additional pessimism.
There's a difference between a ToS-voiding hack that breaks every other update on a platform not bound by limitations, and getting this stuff to work on PS2/360 also which already has memory-leak issues.
PS2/360 have memory leak issues?
Too bad there isnt a way to add ram to the systems via the expansion bays, though you could change the PS2 works via a different post boot OS on the platforms so it would accept more ram/larger image sizes. The only thing that would be done is altering a dead system to play a constantly updating game... though it would be cheaper to get a computer with more ram and a monitor at that point also to get a 0.01$ control adaptor from ebay(With 3$ shipping) to make the game practically the same... but god forbid you make the players pay for content...
I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!
Parsers break every update too. That's not because they're unreliable, but simply because memlocs change when the game is updated. Considering SE would be the one making the updates, there wouldn't be a memloc sorting issue.
That said, I don't think memory leak is the word you are looking for =/ but it's a fair point that the inferior console race can't be expected to keep up with the advancements of the PC master race.
Ok those I don't care so much about.
SPELL LOCK FIX IT
I agree with everything the OP said. Those issues show both the age of the game and, worse, the horrible attitude the original team had towards players when the population seemed like it would never stop growing. Now, the current team is stuck with all the lazy and the "If you don't like it, quit" things the previous team did. Buff/Cure lock is a particular pet peeve along with the paralysis item loss issue.
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
Tractor:
Your client fundamentally does two things:
1) Displays information from the server
2) Tells the server your updated position/what you did.
You can (and bots do) simply change your position in the zone. It's not, "Oh man, this would be really hard to implement on PS2." It's, "I changed it and now it's done." Changing the POS variable is one of the only functions the client has. It's entirely capable of doing it. The client also knows the place that tractors is being cast from, because it's necessarily within 20 yalms (casting range), so just have the client set its new position to the caster's position. It only works while dead and without reraise up, so it isn't like people could exploit it to undetectably POS hack. You don't believe me? Think about how Draw-in works. If Tractor was just Draw-in for dead people, it would be perfect.
The only reason to leave it this way is if SE fears people will somehow abuse it from a balance standpoint to move really quickly through a daisy-chain of tractor casters. I'm not sure exactly what the benefit of that would be (maybe actually getting to the top of Tor before your stone grows dark?), but this is the only real reason I could see.
As far as TOS-breaking to circumvent the issues that, until now, we've pretty much agreed plague the game... I don't know, it's like doing a slow roll through a stop sign past midnight in a sleepy neighborhood while you're driving back to your house. Technically against the law, but your life is slightly improved and no one is any the wiser.
So realy it should be more of a "hold feature" on bahalf of the targeter and not the blinker in question.
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