Quote Originally Posted by Dreamin View Post
Aren't we just proc monkey for VW like how we used to be at the beginning of Abyssea before the spell fix? I mean how the heck do you get to keep anything worth while (of offensive based) on if you have to keep 3-4 elemental magic spells on (and have to switch them mid fight)? I dont know about anyone else but I have a hard enough time just keeping up with the elemental magic switching and staying out of the way and staying alive (with Fana or Fool to get close enough to cast).
I only reset spells for HQ lights, or when there's particular element that stays for very long time and no one else can get, and even during cool down time I can still contribute like other DDs with temp+WS. SJ is usually /WAR if playing offensively, berserk/warcry helps with WS dmg, and aggressor is useful. /RDM or /WHM if playing in more supportive style, Stoneskin+magic def bonus helps with survive-ability when getting close too, macro in MDT- gear when necessary also helps a lot too.

Heavy strike is good for VW, but in order to land in VW you need A LOT of acc gears. I mean, A LOT. And quite possibly agressor/sushi. Also some spells isn't very useful in VW, so I just remove them and have enough room to set one set of element.

Also BLU isn't just proc monkeys even at the beginning of Abyssea.....I mean, yes, ppl invite BLUs for proc, but doesn't mean you should just stand there and only do procs. There are a lot of other stuff you can do, even if the dmg isn't top tier.