I hardly ever miss Benthic Typhoon, I almost always miss with heavy strike.
I hardly ever miss Benthic Typhoon, I almost always miss with heavy strike.
You know, I always heard lots of people talking about benthic typhoon 'missing a lot', but I've never seen any hard data to back up any evidence of any acc penalty on that spell, like some claim it has. I always attributed that to a combination of loleyeballing and the fact that multi-hit spells rarely 'miss' outright because they are just that... multi-hit.
Just saying, I wish anyone would ever prove BT had any kind of accuracy penalty before spreading whatever rumors that it misses more.
That said, I am in agreement that heavy strike is a silly thing and should be fixed. Though, I feel that way about a lot of the new spells in this update... (Thunderbolt/barrier tusk especially, perhaps lower mp cost of mortal ray or something)
it's hardly spreading rumors to say that i personally have Benthic Typhoon say "Miss" as much as i've had Heavy strike say "Miss". on EP to IT mobs and NM's. When i have time to start doing some VW i'll write my opinion on the spells 'true purpose'
however, all i hear is how awful heavy strike is. if you dont like it dont use it! for me it varies between 0-5% off of QC's dmg, has less acc but almost a 3rd of the mp cost!
i would imagine fighting lvl 1 mobs you could determine the true acc (as i dont see how you couldnt have capped everything against a lvl 1 mob). maybe if i get bored enough i'll fight something 100times and report back :P since im clearly the only one here who actually likes this spell (trust me i love better acc as much as anyone, i just see more point to this spell as-is then the TA job trait).
btw you can get Heavy strike up to 10k dmg in abyssea with +crit damage
Last edited by Defiledsickness; 09-23-2011 at 07:21 AM.
We should test spell accuracy on level 1 mobs. I've heard it all now.
There's a difference between an accuracy penalty and a hitrate penalty; Heavy Strike has the former whereas your test would reveal the latter.
This. I've already conducted these tests and confirmed that it isn't a hitrate cap reduction, it's an accuracy penalty akin to Slug Shot/Sidewinder. The exact accuracy penalty I haven't the foggiest idea of, but it's large enough to be a massive hindrance to the spell's usability. Why am I missing 8/10 Heavy Strikes on DC turtles in Tahrongi Canyon, SE?
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