Quote Originally Posted by Defiledsickness View Post
there exists some formula to decide if a spell lands vs a mob or not. even if the 30 blue magic skill points we can level to dont increase the hit/miss equation, it still effects resist rate. i dont know the formula but i can tell you these points will help and definitely increase your damage.

i mean it lands 90%+ for me and you guys claim the acc sucks... so who is using the spell properly? the spell dmg vs mp cost is amazing any way you look at it and inside of abyssea (where you can really increase crit dmg) this spell puts out amazing numbers.

btw why do you keep saying you'll /thf? SA doesnt guarantee a spell to land, it guarantee's a critical hit (this spell has 100% chance of crit'ing). this hasnt become my only spell so if you're desire was to spam 1 spell non-stop, go play whack-a-mole.
You... are a special person.

-Physical spells don't resist, they miss. Additional effects and magical spells resist.
-Hitrate varies with the target, your gear/food/skills/level, and your ability to count correctly. What are you fighting? What are you wearing? What are you eating? Are you eyeballing your hitrate?
-Sneak Attack does guarantee the next hit (be it a melee hit or the first hit of a spell) to land if you're positioned properly.

I suppose you think TP affects spells outside of CA too?