Maybe there is something we're not doing right.
Something which the devs are taking into consideration that we can't see.
Maybe there is something we're not doing right.
Something which the devs are taking into consideration that we can't see.
The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.Reduce or get rid of the penalty incurred after setting blue magic spells.
The development team does, in fact, test physical Blue Magic against Incredibly Tough monsters and Notorious Monsters. How else could they consistently make the entire demographic of spells perform so disappointingly against those entire demographics of monsters?
I'd be all over a Heavy Strike that had good accuracy and a higher recast. I have pretty of stuff to cast on weak stuff. I want more stuff to cast on hard stuff.
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