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  1. #1
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Voidwatch is designed to target weaknesses - those of which cannot be done solo / low man.

    It was designed like this in an effort to make the more useless jobs in fact, more useful. Sure you can probably kill them with a WHM, BRD, PLD, and a few DD's but not triggering weaknesses is just wasting your own time.

    The concept of building these lights, in which all (or a vast variety of) jobs are required, so rewards have a chance to be worth while is to get those poor PUP's or BST's that never get end-game content that they can do with their LS.

    So basically yes, you can kill a lot of the VW nm's with a low man setup - yet you will only be wasting your own time unless your doing it for clears.
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  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Alderin View Post
    Voidwatch is designed to target weaknesses - those of which cannot be done solo / low man.

    It was designed like this in an effort to make the more useless jobs in fact, more useful. Sure you can probably kill them with a WHM, BRD, PLD, and a few DD's but not triggering weaknesses is just wasting your own time.

    The concept of building these lights, in which all (or a vast variety of) jobs are required, so rewards have a chance to be worth while is to get those poor PUP's or BST's that never get end-game content that they can do with their LS.

    So basically yes, you can kill a lot of the VW nm's with a low man setup - yet you will only be wasting your own time unless your doing it for clears.
    Problem is currently lights seem to do absolutely nothing for drop quality. If it's doing anything it's statistically insignificant, potentially 0.05% ~ 0.1% increase in drop rates on non-crafting items. It does seem to increase the quality of the crafting items though, you tend to get platinum ores instead of mithral ones if you cap light.

    Our LS's current take is that the quality just increases the crafting items and the gear is straight up random. Each slot is checked against a predefined list of things, with the gear having something like 1/512 chance of loading into any slot. One the slots are full then that's it. So if you get five slots, you have five chances of loading 1/512 item and 511/512 chance of loading a crafting material (actually slightly less due to multiple items present). This has been confirmed by the sheer number of drop pools being calculated (one for each person) multiplied across the number of runs and multiplied again by the number of shells posting their results.
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