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  1. #1
    Player Maacha's Avatar
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    Mar 2011
    Posts
    90
    Character
    Maacha
    World
    Bahamut
    Main Class
    BRD Lv 95
    Quote Originally Posted by Arcon View Post
    This was what put me off. I thought you meant that that's closer to the average than the other values, which, from, by now extensive, experience, I can't possibly agree with. I can do some parses later, but from eyeballing I'd say 1/10 conversion rate on T1->T2 is already pessimistic. 1/5 ~ 1/4 for T2->T3 conversion is, I believe, accurate enough.
    I haven't bothered trying to start on my Harp yet because of the VNM problem. When I was trying to get Serpentes Sabots, I would quite often go 1/10+ on colorless to colorful upgrades, sometimes going as high as 20+. Competition for the tier 2 and tier 3 is also a big issue; I live in the JP timezone, so they are always camped by multiple groups whenever I'm online. Since I'm an English speaker in the JP timezone, I end up doing most of my things alone (dual/triboxing when needed).

    If they aren't willing to give us multiple copies of each tier 2 or tier 3 in each zone, how about adding Souls to the tier 3 in the other 6 Abyssea zones to spread out the demand? The difference in strength of tier 3s in the older zones really isn't an issue anymore, people are already soloing/duoing the tier 3s in Heroes zones.
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    334
    Gotcha, yeah misplacement... That was suppose to highlight the dismal nature of the change rates, but not define the extreme as the norm.

    My bad.

    Edit: My change rates havent' been that great for Tier 1's personally, I usually get about 1:12 (if I'm lucky) on T1 > T2, but phenominal luck on T2 . T3 (Hate to brag but typically 1:1) but I know people working on Ochain (whom I'm helping) that have been getting some seriously bullshit change rates.
    (0)
    Last edited by Frost; 09-16-2011 at 12:04 AM.
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  3. #3
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Your numbers for H2H trial are low and are false in the eyes of your opposition (H2H) as to Ochain. While you aren't arguing with anyone in particular, you are arguing with a thing and that is your subject.

    Saying it would take 250 days isn't itself false either, but to even present that as a logical option infers you are playing up your argument for the sake umph factor.

    While doing this, again, you are disregarding that H2H actually takes a large amount of "time" to complete and its own range can vary as drastically (though not quite as drastically as the made up spectrum of 250days) to complete.

    It's not the most solid definition of straw man, but as I read it it fits. In either case, the only realistic part of your post was that SE ignores external variables, though your reasoning is off. I can't say why they do what they do because in the end it doesn't "fly" for most people and is only enhanced by the fact that this game doesn't have a lot of life left, especially with what we're being offered.

    Other examples would be Relics (Dyna revamp) or Mythics. The inordinate amount of time it has taken to complete these throughout the ages demands a lack of interest for the other parties that would have to be involved in creating said items. There should be difficulty as there SHOULD be difficulty for Brochain/Dardaubla as well.

    In the case of the latter, the options you have are difficult mobs vs. time to complete vs. limiting spawns (again controlling time, but this factor is enhanced by the # of people desiring said items but can also make the trials really easy). In abyssea, they aren't left with many options from that list.

    Lastly, there is only one "difficult" stage of Brochain/Dardaubla and that is the one in question, they have addressed two issues a) increasing change rates and b) Maere/Brulo drop rates being broken still

    When these are fixed and it's still bad, then you guys will have a new argument. As it stands they can only fix what they fix when they fix it. (And I largely find SE to be incompetent with regards to what the game needs, but in this case they've at least addressed some of the bigger issues)
    (0)

  4. #4
    Player Masamunai's Avatar
    Join Date
    Aug 2011
    Posts
    23
    Character
    Masamunai
    World
    Cerberus
    Main Class
    THF Lv 90
    Quote Originally Posted by Rearden View Post
    there is only one "difficult" stage of Brochain/Dardaubla and that is the one in question, they have addressed two issues a) increasing change rates and b) Maere/Brulo drop rates being broken still
    When these are fixed and it's still bad, then you guys will have a new argument
    Er... did i miss something but i only seen the b) from a Camate's quote, but where the a) comes from?
    (0)

  5. #5
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    There were two posts in that thread from the DEVs, one addressing change rates and the other addressing drop rates.
    (0)

  6. #6
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Giving everyone 81 attk and double march is pretty crazy, I'd say the harp is just as game breaking as ochain almost.
    (0)

  7. #7
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by scaevola View Post
    I think a lot of people might argue PLD "needs" Ochain because of how huge a difference it makes in Voidwatch, and how much more difficult it is to keep a tank alive who doesn't have it. I mean, it totally changes PLD in a way pretty much no piece of gear has changed its job since Apocalypse, and despite being more difficult than most weapons, it's still very attainable.
    Quote Originally Posted by Shiyo View Post
    Giving everyone 81 attk and double march is pretty crazy, I'd say the harp is just as game breaking as ochain almost.
    My point was simply that most people won't be doing Voidwatch because:
    1) they need/like/want easy mode FFXI
    2) are small manning stuff making it not worthwhile/possible to do Voidwatch
    3) SE makes the rewards meh compared to Abyssea gear (at least for now)
    4) most people stop Emps at 85 so going after 95 won't be a desire (assuming 95 items are from Voidwatch)

    People who plan to do the hard stuff in the game because they have the means are a small group in comparison to this group. Meaning Ochain and Daubarbla are less impressive because PLD and BRD are less than optimal for a pt slot for easy mode FFXI where the majority of the player base lives.
    (0)

  8. #8
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Ochain wat ? PLD is garbage. Cure VI say hi, monks got 4K HP if they try.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  9. #9
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by MarkovChain View Post
    Ochain wat ? PLD is garbage. Cure VI say hi, monks got 4K HP if they try.
    This doesn't make any sense.
    Could you at least provide context for your statements? Why does MNK having 4k HP in HP gear matter? It's not like they could hold hate using that. And cure 6? Why does cure 6 matter? Are you going to spam cure 6 on the MNK who isn't holding hate in his HP gear?
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. 09-16-2011 06:15 AM

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