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  1. #61
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Well, the CoP changes have been out for a while now, and I feel comfortable in saying that the problem has not been properly addressed in these zones either. Again, there are some neat pieces of equipment on the high tier mobs, but the vast majority of the loot pool is merely a sidegrade or worse. Plus, the loot density is just the same as in the cities: 0-1 pieces of equipment per neo NM, 0-3 pieces of equipment per neo boss. It is simply too difficult to keep enough people in my LS interested in attempting to target the high tier mobs. Insult to injury, CoP zones are even better at getting currency than city zones if you enter with the intention of farming low tier mobs, but if you enter with the intention of killing neo NMs, it's harder to keep track of mob weakness and time everything out to play to your group's strengths.

    The changes made to Dynamis were made with the little guy in mind, so if you're the little guy, you probably love everything about the Dynamis changes. Relic weapons (the best thing you can get from Dynamis) can be solo'd/duo'd, you can make a reasonable amount of gil by selling currency, any person can get any piece of relic armor they want now. The high tier stuff in Dynamis, however... the stuff that got tacked on at the last minute to maybe entertain the endgame linkshells is so poorly implemented that it dooms itself to failure. The low tier fights have a much better difficulty to reward ratio than the high tier fights. If this was the devs' intention, well then congratulations, it worked. But you should know that it frustrates me to no end that a solo bst, who dies 3 times due to his own incompetence, still comes out of Dynamis with more swag than my entire linkshell when we knock out a flawless run of killing each neo NM and neo boss twice.
    (1)

  2. #62
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    My ls does dynamis almost daily since we are thekind of ls that builds relics (even though emps still spank them all over in most cases). The most recent change to dreamlands seems to make ws procs absolutely horrible, we still have far greater luck on older zones doing AOE ws than with dreamlands, and even if not doing aoe most times you'll kill the mob long before you trigger it even after 4-7 WS uses. That is ridiculous considering the ease in which JA triggers. I can understand nerfing AOE, but it seems like they even lowered single target ws which is annoying when just gathering tp to use a ws kills the mob outlandishly fast unless fighting crabs with scissor guard.

    I'd also like to know what is up with currency drops too. Older zones you will more than likely get 2-3 (occasionally 4) per mob regardless of difficulty, but in dreamlands I've seen th8 proc and we'll get 1-2 coin, -1, and accessory or just 1-2 coin on occasion with nothing else.

    Changes I'd love to see: With most melee having about 500-700 att just in tp gear I would love to see the proc rate of WS at least 20% higher than it is now. Should be a 1/4 chance to trigger with ws on a single target. Would also be nice to see the currency drops slightly adjusted (+1 currency min. on proc for low tier and possibly +2 on higher tier). I don't think higher tier needs to drop more than 5 per kill since a good trio can kill these just as fast as the lessers with a skill chain and in some cases just pure raw dmg from melee.
    (0)
    Last edited by Kitkat; 10-13-2011 at 12:32 PM. Reason: typo abound

  3. #63
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kitkat View Post
    Changes I'd love to see: With most melee having about 500-700 att just in tp gear I would love to see the proc rate of WS at least 20% higher than it is now. Should be a 1/4 chance to trigger with ws on a single target. Would also be nice to see the currency drops slightly adjusted (+1 currency min. on proc for low tier and possibly +2 on higher tier). I don't think higher tier needs to drop more than 5 per kill since a good trio can kill these just as fast as the lessers with a skill chain and in some cases just pure raw dmg from melee.
    1. WS proc rate is about 15% currently. A 20% boost would be 35% which is far too high, especially if it still works on AoE weaponskills.

    2. No, they have more HP, more defense, more evasion, their 2hrs are more devastating (particularly monks). Therefore killing them "just as fast as lessers" is impossible. If the players are good enough to trio higher tier mobs quickly, they could just as easily split up and hit 2 lesser mobs at the same time.


    Look, I don't blame you for not understanding. Your LS is all about obtaining currency and is completely unconcerned with the harder targets in Dynamis, and that's ok. I don't want higher tier mobs to become the new farming target- I don't want them to become a better source of currency per hour, I want them to be a better source of currency per kill. So I'm not trying to muck up how you do stuff, I just want more incentive for targetting neo NMs. Currently, choosing to target neo NMs results in a DRASTIC decrease of currency obtained per run.

    If you take into consideration how difficult it is to coordinate a group to kill the neo bosses and the underwhelming loot pool, the decreased currency output seems unfair. My friend and I can fairly easily duo 200 coins per run (not counting hundos), which is 100 coins per person. However, when my LS gets together for a run (6-8 people) and we target neo NMs, we generally wind up with fewer than 80 coins (not counting hundos), which is ~10 coins per person. If you triple the coin output of higher tier mobs, it would still be more productive to mass-farm low tier mobs. (yes, I realize more goes into it than just the drop rate of the high tier mobs themselves since we lose a lot of time actually hitting the NMs, so the NMs themselves need their currency rate significantly boosted more than the higher tier mobs).
    (0)

  4. #64
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    I have to be perfectly honest... and I've been holding this back for a while... but something has cut me DEEP recently. This thread received a dev response recently. At the time, it had 18 likes on the original topic and less than half as many views as this thread. I mean no offense to Aemora, nor his suggestion- considering the way things are going with Dynamis, he is absolutely right that the AF2 upgrade time should be decreased.

    But there is so much for me to take offense to... the dev response has more than doubled the thread's views (increasing his complaint to a wider audience base), and since then he has gained more than 9 "likes" for his cause. No one has bothered to tag that thread with the proper [dev1000] and [dev1023], which has been stated (I think by Camate... maybe?) increases the likelihood that your concerns will be dealt with through the proper channels.

    Granted, I started Dynamis about a year after it was released, but I've been leading Dynamis for over 5 years. I command a linkshell that was once so large, people couldn't get into the Xarcabard runs (or on the LS, it was full... so show up early). I opposed the changes that were made to Dynamis, and so did much of my LS, and as such, we're down to about a dozen players (generous estimate). I can tell you how to lowman the Hydra Corps timestones in olde-timey Beaucedine, I can tell you how each "suit" of Diabolos worked before the updates, I have almost never missed a run in all these years. I probably know more about old Dynamis than anyone on the dev team currently working, yet my concerns are cast aside while Dynamis neophites who suddenly find themselves capable of obtaining gear they've slightly wanted for who-knows-how-long are granted audience with the Gods of the game? Ouch.

    To be fair, I pay as much money as any other player of the game, so perhaps I am making a mountain of a molehill. I still feel burned though.
    (0)

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