Well, the CoP changes have been out for a while now, and I feel comfortable in saying that the problem has not been properly addressed in these zones either. Again, there are some neat pieces of equipment on the high tier mobs, but the vast majority of the loot pool is merely a sidegrade or worse. Plus, the loot density is just the same as in the cities: 0-1 pieces of equipment per neo NM, 0-3 pieces of equipment per neo boss. It is simply too difficult to keep enough people in my LS interested in attempting to target the high tier mobs. Insult to injury, CoP zones are even better at getting currency than city zones if you enter with the intention of farming low tier mobs, but if you enter with the intention of killing neo NMs, it's harder to keep track of mob weakness and time everything out to play to your group's strengths.
The changes made to Dynamis were made with the little guy in mind, so if you're the little guy, you probably love everything about the Dynamis changes. Relic weapons (the best thing you can get from Dynamis) can be solo'd/duo'd, you can make a reasonable amount of gil by selling currency, any person can get any piece of relic armor they want now. The high tier stuff in Dynamis, however... the stuff that got tacked on at the last minute to maybe entertain the endgame linkshells is so poorly implemented that it dooms itself to failure. The low tier fights have a much better difficulty to reward ratio than the high tier fights. If this was the devs' intention, well then congratulations, it worked. But you should know that it frustrates me to no end that a solo bst, who dies 3 times due to his own incompetence, still comes out of Dynamis with more swag than my entire linkshell when we knock out a flawless run of killing each neo NM and neo boss twice.