Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 64
  1. #21
    Player
    Join Date
    Mar 2011
    Posts
    274
    Quote Originally Posted by Atomic_Skull View Post
    Learn to pull the NM to a safe place to fight or bring enough people to handle adds. We don't need to dumb FFXI down any more than it has been already.
    Learn to read, especially the OP. The whole premise of this thread is that it's not worth "bringing enough people to handle adds." Thus, either the NMs do indeed need to be dumbed down, or there needs to be a better incentive to kill them. Pulling the NM past masses of orcs is not practical if you only have three people.

    Also, if the NMs do not give confrontation status, then they should. Simple fix.
    (4)

  2. #22
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    We completed Apocalypse in 2 months and 9 days, from zilch.

    Sounds pretty high tier to me.
    (0)

  3. #23
    Player Falseliberty's Avatar
    Join Date
    Jul 2011
    Posts
    60
    Character
    Falseliberty
    World
    Shiva
    Main Class
    THF Lv 99
    I'm pretty sure emp weapon upgrades gonna come from VW i mean just look at it right this moment.
    it uses curor as its main currency and also can drop seals in chest. 5 bucks when VW ends there's gonna be some kind of story crossover from abyssea/WOTG final BC nonsense /which sounds cool
    (0)

  4. #24
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    I'm probably one of the few who enjoys new dynamis. It's challenging, which is a refreshing change, but an awful lot of the NMs are just stagger > kill as quickly as possible. Often it is the only logical strategy. Orcs will charmga, Goblins will bomb toss spam for 1k+ and benediction themselves with goblin dice etc. etc.

    The Arch Dynamis Lord is just a luck-based zerg fest, even with an alliance of the best DDs you're probably 50/50 on successfully killing it.

    I do agree that the rewards are a lacking somewhat. Most of the oneiros/mujin gear is trash although there are some good pieces.
    (1)

  5. #25
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by MarkovChain View Post
    Likely to be from abyssea. Unlikely to be VW, woe, dynamis, salvage. Anren't empy supposed to be abyssea's ultimate reward ... ?
    Voidwatch is the continuation of Abyssea, so yeah, it's very likely. Keep in mind that Abyssea was hit by a double disaster. Emptyness caused the decay of the dimensional integrity, which drew in the voidwalkers. Vana'diel also attracted attention due to Atomos' shenanigans and Abyssea 'falling' towards Vana'diel causing dimensional stress. But where Abyssea is a rotting carcass, Vana'diel is more like a wounded animal. It's capable of fighting back, so only the strongest of voidwalkers are crossing over, and even then they need to be lured fully into our realm by pretending the local area is 'defenseless' (using a piece of Abyssea: abyssite.) (Note, this is my interpretation, and could be wrong.)

    I can't say if that means the current/new VWNMs will drop items to upgrade emp weapons and armor, or that we are going to raid a Walk of Echos-like zone for it, but Voidwatch will be involved somehow.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #26
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    I do hope SE looks into revamping the drop rates in Dynamis, because as it is right now, it just isn't worth it. Currency seems pretty fine atm coming from regular mobs, although I do think the high lvl mobs should provide better currency drop rates, since this could possibly open up more camps and lessen the congestion in some parts of Dynamis atm (Xarc...). If they just made a decent impact on the rate of 100s coming from pop NMs, waaaay more people want to do them. And if the Arch bosses had 100% drop rates on at least one 100 Currency, then I'm 100% sure they would see more people doing them.

    This goes a lot for Voidwatch as well. I don't want to derail the thread from Dyna, but the fact that full procs in VW generally means you're still gonna get crap (or just more crap than usual) doesn't make any sense. Combined with the absolutely terrible loot system (can't add loot to Alliance spoils...), people just won't do the event. This is why a large majority of people still only really do Abyssea, because you feel like you're always making progress and being rewarded for your endeavors. This isn't so much the case with Voidwatch and fighting the NMs of Neo Dynamis (being rewarded with crappy items, or many times, nothing).

    SE, you do want people to want to play this game, right?
    (1)

  7. #27
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    I'm having a real issue with the new Dynamis stuff, not because the content is too difficult, but because no one is interested since the rewards aren't on par with Abyssea. I know a few people who'd love the Oneiros heads, and bits and pieces of the gear from the lower tier NMs, but the majority of people I know still see it as "old content" even though it's new.
    On a related note: Bastok NMs are a pain simply because of the 50 adds that surround 3 of the 4 pops. If you want people to do this content, you need to either give the confrontation ststus as suggested or clear the area around the NM, because as most people would agree, city zones are a mess at the moment.
    (1)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  8. #28
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Sparthos View Post
    Arch DL is implemented poorly (another zergfest SE? really?), the lootpools are shallow for battles that want more than 6 and there are no long term objectives. Relic+1/2 I guess huh.

    This actually touches on a much greater balance problem: the degree to which Empyrean weapons have become common potentially trivializes all content, but SE can't balance new content around entire groups of Empyrean-users because it would be impossible for groups without them. SWG Jedis all the way down, and all that.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  9. #29
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Urteil View Post
    We completed Apocalypse in 2 months and 9 days, from zilch.

    Sounds pretty high tier to me.
    Thank you for reading the title of the thread. Now please read the OP.

    The idea is that the best rewards from Dynamis (relics) are easiest to obtain by killing the lowest tier enemies in the zone because their currency drop rate is the same as the hardest enemies. So please elaborate; how much of your relic currency came from higher tier enemies and neo NMs? Because if ALL of your currency came from high tier enemies, then that would be a relevant point to be making in this thread.

    Though someone would just immediately shoot you down afterwards by saying you would've finished faster if you split up and farmed lower tier enemies.
    (3)

  10. #30
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    What I don't understand is why they gave us Abyssea, made it easy, and made the rewards unbelievably better than anything we've ever seen before, then throw this neo dynamis and voidwatch stuff at us, make it much more difficult, and make the rewards slightly better for a very small number of jobs.

    Not only that, but the drop rates suck.

    It's almost impossible to find people who are very interested that aren't already in a LS doing it on Asura.
    (4)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread