The one thing that's bothered me for quite some time the fact that put a thf up against any magic type mob, and the fight lasts less than 20 seconds... (ok I'm exhaggerating a tiny bit...) But honestly, we're supposed to be the king of evasion right?
Why not a job trait (or a few that stack up) Magic Evasion Bonus - gives a chance to reduce magic damage taken by 100% 50% or 25% with a modest proc rate (small chance to happen, but still a chance!)