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Thread: RDM Balance ...

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  1. #11
    Player ShadowViper's Avatar
    Join Date
    Aug 2011
    Posts
    42
    Character
    Shadowviper
    World
    Asura
    Main Class
    RDM Lv 99
    @ Saevel - Giving us just the WS's wouldnt change a thing w/o giving us better skill rating. DRK has all the WS's yet unless its for a souleater spam with a multihit weapon (ridill usually) would never be allowed to use sword in a normal party. You can argue its because they have better options but really what makes them better options, the skill rating. To truly prove this why is it for endgame events you would never see DRK use AXE or GA, while War who does use those don't use GS or Scythe, again its cause skill level plays that much of a role in it.

    Again as for the mage side ya it would really need more of unique spells that would warrant wanting a rdm past refresh. As for the spells you suggested we sorta have that with DIA, BIO and gravity, we are missing a magic defence down though which would be nice, though DIA/BIO does do this it would be nice to have a non dot to do this sorta like how blu got enervation which does both def and mdef. As for the regens I really wouldn't want higher tiers versus AOE versions, with higher tiers we will go from spamming refresh to spamming refresh/regen, neither would be game breaking since other jobs all ready have ways of doing this naturally.
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    Last edited by ShadowViper; 09-17-2011 at 10:54 PM.