Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 79

Thread: RDM Balance ...

  1. #31
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by Shiyo View Post
    By attempting to change you mean making the job completely useless, worthless, unwanted, and serve no point?

    I guess it'll be cool, instead of curing, hasting, and refreshing(you forgot to mention crowd controlling, debuffing, nuking PROPERLY etc, but I guess that's too complex or something), we'll be on another job doing other things!
    Changing the job does not mean it would make it worthless, unwanted, or useless in any way, change is the foundation upon which jobs and the game grows and evolves. RDM has not evolved since it's redesign but the game drastically has, and the way I see it is the game is not going to change to cater to us. Now we can stick to our old ToAU mentalities with the way we were pigeonholed into such a drolled out position, but the fact remains we're not wanted for what we can do as it is, meaning all we really can do is change to become better and find that new niche we will be desired for.

    With change all aspects of the job will have to be taken into consideration because RDM has alot of growth potential, it does not mean it has to be a melee change, doesn't mean it has to be a mage change either, for all we know SE might actually make an intermingled change combining aspects of both in a way similar to some BLU spells are tied into physical acc.

    However, It's the fact people don't want any form of change, is exactly what stifles the growth and keeps RDM from getting out of the hole it's in.
    (4)

  2. #32
    Player katz's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    Topics like this one make me laugh. Rdm is what you want it to be, not what everyone else says it should be. To the wannabe whms who are rdms cure 5 is ok, still wont make you a whm with cure 6. To the wanna be melees, deal with what you have, boost where you are weak, you can still kill, just not as fast as proper dds will take you longer. Stop letting other people rule your job, its your money you are paying to play the game, make it what you will. Start saying no more often, then all the Rdms will form linkshells and you will end up with the set of 6 that someone wanted.

    7 years ago I played Rdm/Blu or Rdm/War, anyone who asked for a whm sub was told sure its level 1. Rdm has been and always will be what you make it to be.
    (0)
    Last edited by katz; 09-17-2011 at 01:28 PM.

  3. #33
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    We have 4 levels to go after level 95, do you really think they're going to make that many huge changes or add that many spells in FOUR levels?

    Don't kid yourself, RDM is not going to improve much at all in 4 more levels. We've already seen what we're getting at 95, soo....

    At 90, and 95, this is the entire purpose of RDM:

    1) Do you need refresh 2? No? Go to #2 Yes? Go to #3
    2) Invite another WHM or any other job in the game
    3) Do you have a bard? No? Go to 4 Yes? go to 5
    4) Invite a bard
    5) Do you need any other spell in the entire game besides refresh 2? No? Go to 6 Yes? go to 2
    6) Invite RDM mule to refresh2 and do nothing else
    (0)

  4. #34
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Id be fine with that honestly, as i said, id like to see rdm's options expanded, as for melee, that is an area what we need SOMETHING in, in my opinion. Once again, we have deficient selection of gear, and thats one area we could have fixed, just because it isnt a little behind what is in use now, its quite a bit behind. And if that can't be fixed, weaponskill adjustments could fix some of that stress. And if not that, spells or traits to enhance what we do have. And if not that, enfeebles possibly, but it still comes down to our physical prowesses trailing behind some. Im gonna try to assemble a bare-bones melee gear comparison, comparing the easy to get ws options each job gets, and then the best rdm gets, because im curious, but doubtful as to how well rdm ranks for ws build.
    (1)

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Roughly 9% give or take behind Blu using CDC at 90 cap, or around that in average damage.
    (0)

  6. #36
    Player ShadowViper's Avatar
    Join Date
    Aug 2011
    Posts
    42
    Character
    Shadowviper
    World
    Asura
    Main Class
    RDM Lv 99
    As for the RDM melee side its not the gear thats the problem as much as our skill, I rather see blu have better gear but give us aleast the same amount of skill. As stated in the first post no way are we going to over come BLU in the melee department they have too many tools including self SC to keep themselves ahead of us.

    RDM at one point was left behind by SE and they stated its because RDM had become so OP as a solo'er. Part of this was the fact we could do what was considered enough healing for mobs (till level increase/abys nothing truly needed cure 5) if we got that again we would become OP once more in that field. Why again on SCH it gives us a second option to go to when we can't find a WHM for an endgame event but it doesn't allow sch to become OP solo'ers like rdm once was.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Sch could nuke solo most anything Rdm can nuke solo off the top of my head, only faster. Game's changed, this isn't 75 cap anymore.
    (0)

  8. #38
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by Shiyo View Post
    We have 4 levels to go after level 95, do you really think they're going to make that many huge changes or add that many spells in FOUR levels?

    Don't kid yourself, RDM is not going to improve much at all in 4 more levels. We've already seen what we're getting at 95, soo....
    Your assuming that any new changes will be limited to 95+, it's not uncommon to get upgrades for earlier levels long after we've passed it such as Composure and Tier-II enspells which only came out about 2 years ago. That's also assuming no major revamps occur in the future which is entirely plausable since SE has rebuilt some jobs from the ground up already in one way or another.
    (1)

  9. #39
    Player
    Join Date
    Jul 2011
    Posts
    146
    Too much reading T.T
    RDM is fun! its not broken!
    We can swing our swords too do damage too mobs!
    and nuke here and there too be active!
    (0)

  10. #40
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Lets not forget the recent revisions to blackmage, given at lv 50 they recieved elemental celarity, and scholar too recieved retroactive buffs, recieving stoneskin, blink, aquaveil, and blaze/shock/icespikes, which are retroactive buffs and enhancements! So there is plenty precident to add things to rdm that wont occur in the next 9 levels.
    (0)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast