Its not about being "omgwtf broken", RDM was NEVER that. It's about being "just good enough" which we were. Why did players chose RDM to be a main healer? WHM has so many tools and much better capability. It was because RDM was just barely able to cure enough to get a victory, while being more plentiful and not requiring another RDM for MP.

This game has always been about squeaking by with the bare minimum for a victory, they go as light as possible in the support department and as heavy as possible in the offensive department. That mentality didn't go away with Abyssea, it just made them require a few more jobs who normally wouldn't be invites (BLM mostly). There is new content coming up, and considering the player base doesn't' change, the first thing their gonna try to find out is the absolutely minimum required support base to get a victory. A RDM capable of casting "Cure V" is just a gimp WHM, and that is EXACTLY how the non-RDM's will see it, or haven't you missed all the MeleeRDM hate going on? It'll just start another round of "RDM is only good for healing" and we'll be pigeonholed just like we were back in 2004.