For me, i see things a bit differently than rdm being an accent to a party, i see rdm as being the wildcard of the party, and would like the balance to reflect that, being able to swap gear and perform roles as the situation demands.

In need of healing? Rdm should be just barely able to do this, another cure IV or V should work in this respect, as well as some sort of status removal, perhaps via a buff that shortens active enfeebles on a party member(s) by 50%.

In the nuking department, as much as id like to see more, i feel we are sufficient, but one or two more past the elemental family could be nice.

As far as enhancing, id like to see some method to effectively, and quickly share our buffs without cycling them into eternity, as well as perhaps seeing a mild but overall "combat enhancer" buff, which raises non atributes by a percentage or fixed value (Say +5% attack/accuracy/defense, evasion/magic evasion, ranged accuracy/attack, magic accuacy/attack/defense, etc.)

As far as enfeebling goes, we need resistances toned down, i feel in a way that we can land the spells on anything, but potency, or duration varies with said resistant mobs, additionally id like to see another DOT type spell, i find myself only able to DOT effectively /blm.

As far as tanking, well, we need hate support, the damage area isnt so much a problem with the right gear/practice. (not that i tank much on rdm, or am looking for a buff here persay, just breaking down the various fields)

As far as physical damage, we suffer from currently hard to obtain haste gear, scarce and insufficently powerful weaponskilling gear, a lack of daggers but a decent list of ws, a lack of sword ws but a good sword selection, few combat oriented shields, and virtually no traits, though these can be covered with the buff i mentioned above.

Overall, i dont want to outdo any professional in their job, but if push comes to shove, and the party can be made more effective switching your dedicated rdm from healing to nuking, or meleeing, or enhancing, or whatever the case be, i would be glad to carry the extra gear.

Id also love to see a party of 6 rdms able to perform as an organized unit, all performing agreed upon tasks to mimic a real party to a degree, having 1-2 actual "healer rdms," a "buffer/nuker/enfeeber/tank rdm," and 3 "DD Rdm" able to fight effectively, even if not at maximum efficienty in an old styled exp party, but thats more of a novelty to want to see, id like to see whms able to do the same in truth.

Thats my thoughts of balance though. Id like proficency, but not overwelming superiority over the other masters in any given field.