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Thread: RDM Balance ...

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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I agree with not being forced into only healing but at the same time it can't be overlooked, and as it stands our current curing spell list being limited to 4 at best is not enough outside of outdated content/weak mobs. I know SE said they are looking into other options but they failed to implement anything for the upcoming update.
    (0)

  2. #2
    Player ShadowViper's Avatar
    Join Date
    Aug 2011
    Posts
    42
    Character
    Shadowviper
    World
    Asura
    Main Class
    RDM Lv 99
    Again I rather see us have some other role like enfeebling spells that are both unique and useful. Or if we are going to be the job to buff players into demi gods let me do it in a manner that doesn't force me into a stupid cycle. Right now with the lv increases and new abilities SE has a chance to fix RDM and break it out of the old mold of healer/refresher role, if they give us cure 5 the job will be no different than it was 2+ years ago. Having cure 4 is enough to help back up main healers, allow us to heal ourselves regardless of sub when solo'n while preventing us from becoming OP or overtanking another role.

    Again I don't want to turn this thread into a Cure 5 discussion if thats all your interested in please feel free to start a new thread thats focused on it. The point of this thread was to suggest ways to balance our jobs versus content/jobs that already exist w/o putting us into roles that truly weren't made for us to be considered as mains.
    (2)
    Last edited by ShadowViper; 09-16-2011 at 05:04 PM.