Quote Originally Posted by Daniel_Hatcher View Post
Ah, forgot those.

BLU can't do all that, they are really so ridiculously limited when it comes to spells when you factor in that they must set spells they don't use just for traits.

SCH was the biggest insult, what they got should have went to RDM, WHM and BLM rather than add another job.
Well lately SE's been in the mood to give BLU spells that are good and make nice set traits.

Auto-refresh is flashga + erasega
Dual Wield is Haste and super heavy damage spell (Q.Cont)
Attack Bonus is kinda old, cheapest combo just adds more STR / DEX
Accuracy Bonus is one of the best offensive spells in the game (Diss) and a cheap moderate damage spell (V.Dive)

DA is a toss up, useful spells cost more points, but you can get it really cheap.
With what's on the test server, store TP will be cheaper and BLU's get a crazy high damage, cheap spell that has the accuracy of sidewinder but can be spammed every 15s or so.

So yeah, of all the jobs in the game right now, BLU and MNK are probably the two more overpowered. Thankfully the games no longer about who can put out the most damage or zerging stuff down. It's about procing and getting drops, and while that tends to be class picky, its more open then back in the HNM days.

For the OP, most of what you wrote is a really good idea. Nothing too game breaking, nothing that doesn't already exist in the game. And everyone of those idea's will have the troll's in here shortly to start yelling on how we should play WHMs.