Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 79

Thread: RDM Balance ...

  1. #51
    Player ShadowViper's Avatar
    Join Date
    Aug 2011
    Posts
    42
    Character
    Shadowviper
    World
    Asura
    Main Class
    RDM Lv 99
    What really we should get, An ability that allows us to give a small (like 5 yalms) aura of our next buff on ourself that would last as long as the spell is in effect (even allowing the extra time with composureof the buff only exceptions i see would be stoneskin and aquavield since they have a set number associated). Thinking about it this would give us more of a reason to be frontline and would solve some of the chain casting issues. This could also be a trait when our main hand is drawn.
    (1)

  2. #52
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ShadowViper View Post
    What really we should get, An ability that allows us to give a small (like 5 yalms) aura of our next buff on ourself that would last as long as the spell is in effect (even allowing the extra time with composureof the buff only exceptions i see would be stoneskin and aquavield since they have a set number associated). Thinking about it this would give us more of a reason to be frontline and would solve some of the chain casting issues. This could also be a trait when our main hand is drawn.
    They've already said no to Aura's unfortunately.

    ---

    PS. Forgot to add on the previous posts. Lets not forget were Cure V to be given it wouldn't have the enmity decrease, and would be a lot weaker.
    (0)

  3. #53
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    I really don't understand why it would have to be Auras instead of Melee enhancing Debuffs. Saboteur Dia III IS Sexy after all. Having some other debuffs would do the same thing we wanted for all melees regardless of distance, bypassing the Sphere issue.

    If damage really is an issue then the ability to do more should bypass that, correct? Or is this all an Epeen contest stating that if a RDM doesn't do as well as a mnk that they should never melee?

    Adjusting gear and WSes the way Savelle described would close the Melee performance gap nicely. And you'd wind up with a complete, true jack of all trades job with a strong Enfeeblement and Enhancing leaning. (which would be what makes it a jack of all trades, in the end.)

    Magic Wise I do believe RDM should lean far more towards damage mitigation than damage recovery. Cure V in that respect is toxic to that approach as it having it AND and ability to mitigate TP attacks could easily be conceived as overpowered (And more than enough to replace a WHM.)

    I honestly beleive the real solution to RDM's general performance relies mostly upon the same enhancing and enfeebeling traits that SE listed in the manifesto.

    Stronger Offensive and Deffensive Debuffs would solve RDM's Melee and Curing performance problems respectively.

    Better buffs would assist RDM's various stats and allow RDM to rotate in buffs that assist whatever role they choose to go into. (though I'd like to see some Mage-leaning buffs for ourselves besides Gain MND/INT and Refresh II)

    Then finally a JA that transfers buffs on ourselves to another player, which would flatly fix our buffing game, because we could turn any one player in our party into a god with as many self-buffs we have. (Haste, Phalanx, Stoneskin, Enspell, Aquaveil, Spikes Temper, Regen # Refresh # Barspell, Gainspell all at once would be a tremendous buff.)


    It's really not hard. I just think SE's afraid of taking those wide steps.
    (1)

  4. #54
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    RDM has higher enhancing than WHM but WHM trumps RDM in not only Healing but also damage mitigation ala better barspells, cureskin, stronger protectra/shellras, regens. The only thing WHM doesn't have is Phalanx which doesn't matter much really. RDM doesn't even trump WHM in MP efficiency by that much since /RDM gives full Convert and 3/tick Refresh. We beat them by 4/tick with RefreshII+1, but they get all this MP return from AF and more efficient cure spells and AoEs and in low man situations can Mystic Boon for 600-700 MP back.
    (0)
    Last edited by Ophannus; 09-18-2011 at 03:40 AM.

  5. #55
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    No WHM subs RDM, do not bring up /rdm and convert. /SCH makes WHM far more mp efficient than RDM though, my mule with only 4 mp auto-refresh + sublimation + 5/5 af3+2 + 50% cure potency can heal me forever outside abyssea with 0 downtime. 1,100 cure5's outside is awesome, my RDM cure4's for like 550 outside, yay?

    Also, if you don't want to heal, if you want to melee dd, and if you straight up refuse buff cycles please:
    1) Explain why you picked RDM if you refuse to do anything the job is about
    2) Level another job
    3) Read the bluemage wiki page.

    guys, I picked NIN to sub thf and DD, I refuse to tank, I refuse to buy shihei, and I don't wanna quest/buy/bcnm the utsu line of spells!

    This is what you look like, you look like the mega gimps of 2003 who played NIN and refused to play the job for it's intended purpose and role in a party, while also being cheap and horrible.
    (1)
    Last edited by Shiyo; 09-18-2011 at 05:31 AM.

  6. #56
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    The point remains the same, that MP efficiency isn't a huge problem for whm anymore. Motenten's math put /rdm better by about 20% outside but for most stuff /sch is enough.
    (0)

  7. #57
    Player Laro's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    1
    Character
    Laro
    World
    Asura
    Main Class
    THF Lv 90
    I would just like to see RDM get stop. We got break (which they unfortunately gave to BLM too). I'd like to see more exclusive enfeebs. I have no problems with rdm getting another tier of cure, but I can understand why that would make some people upset I guess. The suggestions to give us higher tier regens sounded good to me as well, along with enhancing auras. That just sounds cool lol
    (0)

  8. #58
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Curing on RDM is becoming almost as worthless as meleeing. By asking a RDM to spam Cure IV, you might as well be asking the BRD/WHM or SMN/WHM to be Curing, as RDM has no distinct advantage over those jobs at Curing. The only reasons why the RDM will be asked to Cure over the BRD or SMN despite having the same tier of Cure is because RDM isn't much better at any other task currently and therefore has nothing else to do except reapply debuffs(if applicable) and Haste a melee or two. In the half dozen LS I've been in, having a RDM in mage parties for Refresh II has never been an explicit priority as MP regeneration has now become something that mages take into their own hands now with /RDM and /SCH such that Refresh II is an utter novelty, much like how melees all now sub NIN or SAM for some kind of shadows and nobody cycles SMNs for Earthen Ward/Aerial Armor like in 2003.
    (0)
    Last edited by Ophannus; 09-18-2011 at 09:05 AM.

  9. #59
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Ophannus View Post
    Curing on RDM is becoming almost as worthless as meleeing. By asking a RDM to spam Cure IV, you might as well be asking the BRD/WHM or SMN/WHM to be Curing, as RDM has no distinct advantage over those jobs at Curing. The only reasons why the RDM will be asked to Cure over the BRD or SMN despite having the same tier of Cure is because RDM isn't much better at any other task currently and therefore has nothing else to do except reapply debuffs(if applicable) and Haste a melee or two. In the half dozen LS I've been in, having a RDM in mage parties for Refresh II has never been an explicit priority as MP regeneration has now become something that mages take into their own hands now with /RDM and /SCH such that Refresh II is an utter novelty, much like how melees all now sub NIN or SAM for some kind of shadows and nobody cycles SMNs for Earthen Ward/Aerial Armor like in 2003.
    Depends on your shell's tactics really. Inside abyssea I'm always BLU or WAR, but outside when we do VWNM's, T3VNM's or the T4 evil dragon of death, I go RDM, usually /DRK but /SCH is also an option. I'm in the tank party which consists of PLD PLD WHM BRD RDM <Other>, its usually me babysitting the WHM's and making sure things roll on. If I'm /DRK then I'll be main stunner, something I'm pretty good at, otherwise I'll be /SCH. Some of those mobs put up 2~3 status ailments that need to be removed from both tanks asap, thats 4~6 -na / erase casts which is too much for a single WHM to handle. Also just general support as needed, my plate gets pretty full. The only things I'm doing that a full WHM couldn't do is Slow II, Dia III full time (Addle if applicable), fully powered Refresh II on healers, and for when the times right, saboteur Dia III which is one helluva way to slaughter a NM.

    Also I don't think people understand how job selection works. Leaders don't have an infinite list of any / all available jobs they chose from. They make due with what's available in the LS, which is how RDM got stuck healing so much to begin with. We have Cure IV and it was just enough to get by, so we got the job.
    (0)

  10. #60
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Why the hell are you subbing DRK instead of blm

    I don't even know what's going on anymore
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast