And the autumn of life has finally come
with the promise of winter thaw.
Ninjutsu nukes are surprisingly good considering the short cast times and moderate to high damage.
I remember spamming Ninjutsu in a party - properly timed, even a weak Ninja nuke could boost the damage of a nuke like a skillchain did, at least in a low level party. I suspect the basic effect is still the same, if you want to work with your back line mages for some extra damage potential.
If you don't have a mage dealing magic damage in the back, you can always spin the wheel yourself for the extra damage, and stop on an enfeeble or something for a nice boost of accuracy on a resistant mob.
Don't forget that you can use the nukes to grab extra hate, even at range - there is a mob in Abyssea - Konschtat that flies out of melee range for example, that you pretty much have to nuke to keep hate. This is a powerful tool even if your aim isn't damage.
The damage bonus on Koga Hatsuburi and Iga Tekko +1/2 is not actually a unique multiplier, it's plain old MAB. Koga is actually MAB+5 though, not +10. Iga Tekko +1 is also MAB+5, Iga Tekko +2 is MAB+10.
Given that fact and the low base damage of our nukes, Yasha Jinpachi should outperform Koga Hatsuburi.
Oh I didn't know about that, I always read it was a % and always assumed it got applied after INT/MAB and all the other stuff. Thanks!
Guess it's the same for Yagentoshiro then, which gets reported to be 10% damage increase?
And the autumn of life has finally come
with the promise of winter thaw.
ah, thanks night, i'll update my sets, (only recieved info on iga+2 before so i assumed koga was the same) this means i can store my koga head ^^ still not quite sure on the feet however. af+1 (int+6) vs af2 (nin skill+10) unfortunatelyy, i dont have a parser to figure out which is better, so i'm sticking with af+1 atm
I'd assume so but don't have one to check, someone else may know.
Ninjutsu skill's bonus for Ni nukes caps at some point, so Koga Kyahan would only add macc for them. I'm not sure about San nukes, but I'd be unsurprised if AF+1 were still better barring situations where you're getting resisted.
Going to Zombie bump this and throw in my two cents. Honestly my NIN is my BLM, I don't really use it for much beyond elemental damage. I also have to say that the damage is quite quite substantial and I even see a couple posts here selling it short. As for damage comparisons, I've done a bit of testing on it and is quite easy to do; find a mob, nuke it with X piece of gear on, switch to Y piece of gear, nuke it again.
Generally speaking 1INT>1Ninjutsu>1MAB from my observations though I did all tests in Abyssea. I haven't yet noticed a cap on Ninjutsu skill boosting my damage, but I also didn't try testing a full Ninjutsu skill build as it wasn't the best for damage. I usually run MM/Kirin/Ultimate atma's and those are the best I've found for damage potential; suprisingly Kirin beat Beyond except for Hyoton.
As for my gear, I use 2 Sekka+2(INT/MAB), Phantom Tathlum, Yasha Jinpachi(found it did the most damage), Ninjutsu Torque/Uggalepih Pendant/Artemis Necklace(I believe was name, shifting MAB/MACC on moon phase), Moldavite, Stealth Earring, Kirin's Osode, Iga Tekko+1, Snow Ring, Spiral Ring, Federation Army Mantle, Jungle Rope, Sangoma Lappa, and Koga Kyahan(also found was highest damage). I know I need to +3 weapons, upgrade ammo, 1 earring, +2 hands, both rings, back(if something new?), and waist also if something new. I would say a lack of good options in some slots is truly the most debilitating factor of Ninja nuking.
That is my setup though, my high nuke was around the 4k mark and yes I utilized a lot of game mechanics for that, my average in Abyssea is around 1k for Ni and 1.5k for San. I honestly wish I could quote better numbers but I don't get to use NIN to often anymore. If anyone has some gear suggestions that aren't overly difficult or pricey feel free to chime in as I don't keep up with new gear THAT well. As for anyone thinking about trying this sort of thing and not sure, go for it, it is a lot of fun to do and a viable source of damage. Really the only issue I have with it is the same issue I have with RNG, silly little hate caps. -.-;
Depends on what you're doing. Nuking atmas are nearly essencial on that damn mode changing squid in attowah.
(necro)
semi un-related to previous discussion
can we PLEEEASE get some new nuking gear for nin? especially a new body? preferably one that looks good and isnt re-used from 2003? DRK is getting new nuking gear all the time, so should NIN. PUP and SMN are constantly given MaB gear and they have no natural nukes (aside from impact for smn.) PUP doesn't even have natural MP!
maybe put nin on something like this :
INT+15 Magic Accuracy+5 Magic Attack Bonus+8 Refresh
or
INT+10 MND+10 Magic Attack Bonus+10 Fast Cast (+5) Enmity-10
Ra/Ex 99 WHM BLM RDM SMN SCH
nin would be perfect for these piece's. right there at the end.
just throw us something please..
cause stuff like this:
waist
Magic Accuracy-15 Magic Attack Bonus+7 Magic Crit. Rate+10%
Ra/Ex 99 WHM BLM BRD SMN PUP SCH
is kind of insulting, where jobs that could use it are unable too. there are a ton of pieces like this, and it's getting old. they gave nin innin, then barely supported it.
so camate/bayohne/rukkirii(sp) please translate/pass this on to the dev team. if they have something in mind, it would be great to hear.
stop throwing pup on mage (magic attack) gear, throw nin/drk/cor on it instead.
Last edited by esoR; 12-02-2011 at 08:11 PM.
I typed up a big reply as I was reading your thread as a "critic my gear and give me feedback" but then later realised you weren't asking for it
My set is damn near identical to esoR's. Minus the Astute cape because I had lots of bad luck in sea and gave up. I also have been meaning to make ACP body with MAB (for COR & RNG wildfires primarily) but will also be using it for NIN nukes as well.
NIN nuking is a forgotten art in a way. Havn't seen people do it much these days - possibly because melee'ing with crit based atmas and spamming Hi is just far too powerful & efficient - however I do agree it is underrated.
Especially when trying to kill something with terrible spikes. (Balaur, I'm looking at you....)
I am yet to try it, but have always wanted to try solo nuke Turul to death on NIN/RDM... Someone please go try it for me.
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