People don't share gil-making strategies because there are none left that people don't know about, unless you want to get super specific and say "Hey, this one item is hot right now, as of the tiem of this post! Buy em up and resell em for more!"
I know all too well what it's like to be the one selling stuff and then one person comes along, undercuts you and takes over. I have spent time plying a high level craft and also looking for some not-well-known item to sell before people "discover" it. In fact, I found one recently. Not going to get specific of course, but the strategy itself is not exactly a secret.
I'm just saying, outside of talking about some specific item that is curretly exploitable for profits if you're in the know about it, there is no magic rule for making gil.
I don't use any kind of market monopoly or anything. When I started the Mythic I had over 1500 Kindred Seals, now I have about 300. I had over 1000 Kindred Crests, now I have about 700. I had over a thousand Beastman Seals, now I ... still have over a thousand Beastman Seals, I've only done two HKCNM 50s, etc.
I did BCNMs and farmed Dynamis. I craft sometimes, but it's generally waste of time crap-profit synths that I do more for the benefit of the server than myself. Stuff like buying a bunch of Elm Logs/Mythril Ingots and doing the 2k profit/synth boring job of turning them in to Mythril Picks with my woodworking and smithing subs. Buying Darksteel Ores and just doing the 8k reward quest with them, etc. It's not good gil/hr, but it's brainless money with no competition and I can do it while I'm doing other things irl. Sometimes I make literally thousands of bullets or massive amounts of fewell so I can sell them slowly off my mule over the course of weeks. Like, basic strategy is: Buy all the Slime Oil on AH. Buy all the stones on the NPC. Spend a few hours crafting. Spend an hour d-boxing. Mule has something to sell for the month.
I also (rarely) still resell things if I see them in bazaars for way below market price. That makes me a decent amount of gil, but nothing regular. Like, I bought a Savory Shank for either 3 or 5 mil (I forget) and resold it in a few hours for 10. Bought a Sweet Tea for 3mil and resold it in a day for 9. Bought Mannequin hands for 80k and resold them in a few days for 500. etc. I generally don't clog my inventory for anything less than extreme profit these days though.
205 Heavy Metal and gil to buy over 100 more at market price. I'm trying to keep a fairly high gil baseline for this quest because it's entirely possible people will quit and suddenly dump 100+ Heavy Metal onto the market for cheap. I need to keep enough gil to buy them when it happens.
Here's a "secret" for "easy" money: Do Bearclaw Pinnacle ENMs for Raise III scrolls.
SE already gave a responce. After all of the pissing and moaning from the relic/mything owners over how they feel they're justified to whatever. SE made the new empyrean trial 1500 plates. Which is equivical do to their conciderably lower volume on the market. You simply have to wait until SE changed they way TAU works like they said they would when the augments are implemented. After that, mythics will probably be the new empyreans.
That's not even the problem at hand. The problem lies in the abysmally low drop rate of Alexandrite overall to coincide with the changing of the times. The drop rate was just fine when everyone was doing Salvage.... now that people have moved onto Abyssea & Voidwatch, the drop rate and/or drop options for Alexandrite needs to be increased, similar to relic money.
I mean, in all there's like 3 different ways to obtain [large] relic money as a drop:
1) Dynamis (10 Different Zones, with entrance daily and drops are plenty, both small and large money)
2) KCNM
3) Campaign Union (Multiple Areas)
This not including stealing from mobs and Brigand's Chart quests, which are uncommon but add to overall stock of currency. Then you have your typical people who give up and sell their own horded currency for various reasons.
Alexandrite basically only has 4 sources, all of which are zones, one of which is abysmally low, so that makes only 3 real places to get alex from. And then the max is usually 20~200 per run. 20-50 is more of an absolute average, anything over 50 alex is coming from pure luck. Then you have people selling at extreme prices simply because they can.
So no, SE hasn't given the people interested in Mythic weapons a desired response, concerning alexandrite.
Last edited by Shoko; 10-20-2011 at 10:50 AM.
Also SE has stated that we wont be getting any ToAU adjustments for at least two more updates. Which means they dont plan on giving ToAU content fixes for at least 5-6 months. Thats a long time to take to respond when relics and empyreans are now so easy to get.
oh man, no quote system is funny.
It's weird but I guess it's something different.
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