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Thread: Alexandrite

  1. #51
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    Why are you collecting alexandrite if you aren't working on the other parts of the quest.
    Jesus Christ... Because in order to even start the quest you need to finish the ToAU storyline (a week maybe) and all Assaults for Captain rank (around 50 days) and Floor 100 in Nyzul (50 days again). Assuming you start from scratch (and assuming otherwise is the dumbest thing you can suggest, but no doubt you'll prove me wrong there), that's going to take a while. At least 105 days considering the wait between tags and the number of "JP midnights" in the ToAU storyline. If you're going for a Mythic you'll be doing all of that now and if you collect Alexandrite as well you can probably have about two thirds of it done before even having to redo everything in ToAU for the stupid quest where you can trade them in.
    Now obviously most people have done a number of things in ToAU already so that cuts down the time taken before you can start the quest, but when it comes down to it SE needs to look at things and assume people haven't done it on the off chance that there's someone foolish enough to sign up for a new account. From a development stand point doing otherwise is absolutely stupid.

    That being said: This is why I proposed allowing you to remove alex from the NPC. If you want, let's take that a step further, address your problem and say you can start trading alexandrite at any time. I completely agree this can be made more convenient.
    It took you six pages to come up with a worse idea than what I originally suggested to counter one of the original points people made. /clap

    The fact that it's probably impossible (or at least significantly harder to implement) to trade quest items in before undertaking a quest aside, how exactly are people meant to Bazaar Alexandrite if the give up on a Mythic? Daily trips to Paparoon in Nashmua to get back half a dozen or so stacks at a time? That sounds fun. Just having it so you can retrieve back your 304 inventory spaces worth of Alexandrite doesn't fix the problem, it masks it.
    It's not like my suggestion would even take a great deal of the developers time to implement. Making a new item like a 100 piece Alexandrite wouldn't even take 10 minutes (copy Alexandrite, give it a new value for the quest, slap some new flavour text on it, done), reworking Ghanraam so he'll give you said item for every 100 Alexandrite you trade him wouldn't take long either. It's something that's already in the game with Goblins for Dynamis currency, so again it's just copy/paste and rewrite some text. It's better for buyers, it's better for sellers and it's probably better for the programmers. It's better for everyone.
    (4)

  2. #52
    Player Tamoa's Avatar
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    Alhanelem, I'm amazed at your unwillingness to admit that Sotek's suggestion is a good one. Instead you come up with all kinds of different solutions, you even say this:

    I completely agree this can be made more convenient.
    But you can not, or will not, admit that the option to trade single alexandrites for the equivalent of a 100-piece, is a good idea.

    Quote Originally Posted by Alhanelem View Post
    I only see it as unnecessary, a perk, a bonus, and something that is of such little importance that dev time could be better spent in other areas.
    And yet you'd be ok with the dev spending their time on implementing one of your suggestions regarding the topic here?
    (3)

  3. #53
    Player Alhanelem's Avatar
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    Quote Originally Posted by Tamoa View Post
    Alhanelem, I'm amazed at your unwillingness to admit that Sotek's suggestion is a good one. Instead you come up with all kinds of different solutions, you even say this:



    But you can not, or will not, admit that the option to trade single alexandrites for the equivalent of a 100-piece, is a good idea.



    And yet you'd be ok with the dev spending their time on implementing one of your suggestions regarding the topic here?
    Jeesh, I try to go along with you and you still feel the need to complain and attack me. My idea and yours are independent. They could do both if they wanted to.

    But you can not, or will not, admit that the option to trade single alexandrites for the equivalent of a 100-piece, is a good idea.
    It's a good idea. You happy? I never said it was a "bad" idea. Why are you trying so hard to force this out of me?

    Excuse me for coming up with other ideas.

    It took you six pages to come up with a worse idea than what I originally suggested to counter one of the original points people made. /clap
    I don't see what's worse about it. It's the perfect way to free up space. Even 100-alexandrite lumps are still going to take up space. I just offered a solution that frees up ALL of the space taken up by your alexandrites. HOW is that a bad idea?

    Also, who are you to say how easy or hard something is to implement? But playing your way, I don't see how changing the NPC's dialog and flag checks so that a quest isn't required to trade him items is difficult to implement.
    My suggested alternative:
    -Frees your space
    -allows you to collect alexandrite before reaching that point in the quests
    -Lets you take your alex back if you want to give up
    -Also does not conflict with your suggestion of 100peices.

    They could implement both of these if they wanted to. Your suggestion and mine aren't even mutually exclusive.
    (0)

  4. #54
    Player Byrth's Avatar
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    Well, I guess the main way it's worse is that it doesn't eliminate the problem. People want to be able to turn Alex into 100-pieces in case they change their mind and either want to sell it or switch which weapon they're making. You're suggesting they allow us to remove Alex from the NPC, which is all fine and good but doesn't address the problem really. Lets say I have turned in 304 stacks of Alexandrite and decide I don't want to do Einherjar anymore.
    * With your system, I still have to remove 304 stacks of Alexandrite from the NPC somehow. (Hence not addressing inventory concerns, especially if I'm removing them to switch weapons because trading a new weapon resets the NPC.)
    * With Sotek's system, I'd have had Inventory -4 on some mule.
    * With both systems, I have to remove 4 inventory worth of 100-pieces from the NPC.

    Of course, none of it is really that important because you can just pay $0.25 to sink and recover two Alexandrite mules when you need them. For a quarter, who gives a shit?

    100-pieces would still be an interesting mechanic though.
    (1)

  5. #55
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    Are you sure you still want to be adamant saying you did read through a post?

    I don't see what's worse about it. It's the perfect way to free up space.
    I pretty much just said that with your suggestion, you can't free up space while selling Alexandrite. With your idea, retrieving Alexandrite would take up the same space it does now.

    Also, who are you to say how easy or hard something is to implement? But playing your way, I don't see how changing the NPC's dialog and flag checks so that a quest isn't required to trade him items is difficult to implement.
    Copying two things that already exist in the game and lightly editing them (a 100 coins system and NPC who trades them) is simpler to do than rewriting an entire quest mechanic no matter how you look at it. It's not that your idea is difficult to implement, it's that mine is simpler to implement.

    They could implement both of these if they wanted to. Your suggestion and mine aren't even mutually exclusive.
    You're right, they aren't. But one makes the other completely redundant. Guess which.
    Losing 4 inventory spaces to stacks of 100 piece Alexandrites isn't an issue at all. No one has an issue with Alexandrite taking up space - it's an item, taking up space is bloody expected - we have an issue with it taking up 304 inventory spaces.

    I can't believe how I offer a reasonable idea and you still attack me and complain.
    I offered a completely reasonable and simple to implement idea that completely solves the issue.
    You fucked up the thread by saying "just trade it in" for five pages and only offering an alternate idea that would even work on the last couple of pages.

    Of course, none of it is really that important because you can just pay $0.25 to sink and recover two Alexandrite mules when you need them. For a quarter, who gives a shit?
    I must say I disagree here. Even if mules were free, I'd much rather not have to use them for such a thing. Logging on to mules and sending 8 stacks at a time would by far be one of the more annoying aspects of the quest for me. The rest is just needless time sinks, having to spend over an hour moving Alexandrite from mule to main is just a major pain in the ass.
    (4)
    Last edited by Sotek; 09-14-2011 at 05:17 AM.

  6. #56
    Player Alhanelem's Avatar
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    I pretty much just said that with your suggestion, you can't free up space while selling Alexandrite. With your idea, retrieving Alexandrite would take up the same space it does now.
    umm... huh? You absolutely can free up space while selling alexandrite. Even if you couldn't, who, other than someone who has attempted and given up on a mythic, has that much alexandrite to sell? Store your alexandrite, be it 100 peices or singles, or whatever other amount you want to suggest, on the NPC. If you want to sell it, take it out. You're really grasping at straws to attack me here, since I said these ideas could be combined. Why don't you work WITH me instead of AGAINST me, since I actually have your suggestion in mind with my proposal?

    Logging on to mules and sending 8 stacks at a time would by far be one of the more annoying aspects of the quest for me.
    Well if you want to go that route, technically we shouldn't need mules at all. But, no matter how much storage space you get, someone is going to fill it all.

    You fucked up the thread by saying "just trade it in" for five pages and only offering an alternate idea that would even work on the last couple of pages.
    I didn't "#$&% up the thread", you took wh at I was saying out of context and raged against it. You said i said things that I didn't, and spend as much time attacking me as actually discussing.

    But one makes the other completely redundant.
    No, it doesn't make anything redundant. Why have ANY inventory space taken up by something that takes months/years to collect when you can have no space taken up? What's so horrible about that idea that you feel the need to rail against me even though I'm actually behind you right now? Both of these things together go further to benefit you than either one does alone.

    Copying two things that already exist in the game and lightly editing them (a 100 coins system and NPC who trades them) is simpler to do than rewriting an entire quest mechanic
    They don't need to "rewrite an entire quest mechanic." All they would have to do to allow you to put in and take back items would be to copy Shami or any other NPC that holds items for you.

    At this point, you almost appear to me to be saying "My idea is the best one, and any other idea anyone could suggest stinks. Don't you dare try to discuss this with me, because my idea is unequivocally the best;" or at least, that's what I feel like when I read your posts.
    (0)
    Last edited by Alhanelem; 09-14-2011 at 09:37 AM.

  7. #57
    Player noodles355's Avatar
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    It appears I was right, you have some sort of selective reading disability.
    Quote Originally Posted by Alhanelem View Post
    Again, yes I have, and I did read it through. Why are you collecting alexandrite if you aren't working on the other parts of the quest. Are you really going to collect 300 stacks of alexandrite before you even reach the part where you can turn them in?
    Quote Originally Posted by noodles355 View Post
    That's 150 days that you could spend collecting Alexandrite. Hardly anyone does salvage, and 90% of those who do do it for alexandrite for themselves. Alexandrite is very rare. You would not be able to go out and buy all 30,000 soon after completing the other parts of the quest.

    Suggesting you should wait until you've completed the rest of the quest is a completely idiotic idea that only a total moron would contemplate.
    Do you have any idea at all how long it will take you to farm and buy all the alexandrite for the quest after completing the other parts? Just through the sheer lack of supply, it could easilly take you MONTHS. Not starting it before hand whilst you're doing the other steps is a completly rediculous idea. It's like saying "don't do the Nyzul Isle section untill you've done the Einherjar section, even though you are capable of doing them at the same time.

    Also yukes suck.
    (2)

  8. 09-14-2011 12:08 PM
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    Inflammatory

  9. #58
    Player Alhanelem's Avatar
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    And if I want to sell it, I now have it taking up hundreds of inventory slots. Cool.
    Um, no. You don't have it taking up hundreds of inventory slots. What gave you that idea? Do you really think you could sell hundreds of inventory slots worth of alexandrite in one shot, even if that was the case? Just tell the NPC you want your hundred pieces back. Jesus christ, you accuse me of not reading posts and then you don't read mine?

    Deleted by Moderator
    My idea is not worse, and it complements your idea. Together, both are better. My initial counterargument was valid, and I will not sit down.

    100 peices + being able to store them on an NPC = happy. We have lots of other items that we store on NPCs. I fail to see any reason why it can't work for alexandrite.
    (0)
    Last edited by Qeepel; 09-15-2011 at 12:36 AM.

  10. 09-14-2011 12:18 PM
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    Off topic, inflammatory

  11. #59
    Player Alhanelem's Avatar
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    It appears I was right, you have some sort of selective reading disability.
    Um, no, I don't.

    Do you have any idea at all how long it will take you to farm and buy all the alexandrite for the quest after completing the other parts?
    It seems you're the one with the selective reading disability, because I already proposed that you be allowed to store the alexandrite with the NPC before you get to that point in the quests. Jesus wow, and people thought I had a problem?

    Also yukes suck.
    Grow some maturity.

    * With your system, I still have to remove 304 stacks of Alexandrite from the NPC somehow. (Hence not addressing inventory concerns, especially if I'm removing them to switch weapons because trading a new weapon resets the NPC.)
    With my system, plus the OP's system, you have 0 space used up on your main and your mules, and you'd only have to remove at most 4 stacks of items.

    However... the burning question is, if you have 304 stacks of alexandrite (e.g. the amount you need for the mythic weapon) why aren't you getting the mythic weapon instead of selling them?
    (0)
    Last edited by Alhanelem; 09-14-2011 at 12:24 PM.

  12. 09-14-2011 12:44 PM
    Reason
    Off topic, inflammatory

  13. #60
    Player Demonofhunger's Avatar
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    Who actually expects to ever complete a Mythic again?

    I don't know about your server, but on my server Alexandrites are never in anyone's Bazaar and when they pop up every three months on one guy's mule it's ten for 30K each. Also, LSs aren't doing any of the events for equipment any more like ZNM mobs and Assaults and Einherjar and Nyzul and Salvage, and Emp. weapons are better in almost all ways. The very idea that Mythic weapons will ever be achieved outside of Mog Bonanza is laughable in light of the evidence.

    If you didn't have 150 million gil back when people were doing these events, a Mythic will never be yours. That is just the way the game stands.

    Adding injury to insult, if you beat the impossible odds and actually could get an entire linkshell to do Salvage and funnel alexandrites to just you for six months so only you could get a Mythic, you are then expected to spend months and months of soloing Magian Trials to upgrade them.

    I mean, if the developers are looking into spending any time on improving the mechanics of obtaining a Mythic, they should just make a vendor that sells alexandrites for 5K each. At least then someone might be able to convince a small group of friends to do the assaults, ZNMs, NMs, and other events (or at least be able to dual-box or three-box these requirements) and might have a chance of getting a Mythic before the servers shut down.
    (1)
    Last edited by Demonofhunger; 09-14-2011 at 01:09 PM.

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