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Thread: Alexandrite

  1. #41
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    I even proposed an alternate implementation, which no one noticed because they were too busy being at my throat and attacking me. Clearly posting a lot makes one a target.
    lolno. You've either completely ignored, or simply lack the reading comprehension to notice, a point I've made multiple times now.

    Collecting Alexandrite early is the best thing to do for a Mythic. If you don't have Captain or are anywhere near something simple like getting Odins title (starting from scratch that's going to take what, 27 days?), you cannot store Alexandrite and it takes up a god awful amount of space. Having Paparoon let you take it back doesn't fix that issue at all.

    I pretty much put it into basic maths for you and yet still, you manage to herpderp past it.
    150 days to collect Alexandrite, 115 days for Assaults/Nyzul - that's assuming Einherjar is already finished, which is a stupid thing to assume but lets not get distracted here - 35 days (a month and a bit) to collect Alexandrite before even starting the rest of the quest. I said I can average ~200 Alexandrite a day, that's 7,000 Alexandrite, or 71 inventory spaces blown on this ridiculousness before I can even turn it in. Start it once I can turn it in, the stupid quest will take an extra 35 days - not to mention potential price hikes. I can only imagine how happy some people would be right now if SE had implemented this most basic of ideas from the start, if I had nearly finished collecting Alexandrite when it was 1~4k a pop way back when, right now I'd either be swimming in gil or laughing, most likely both.

    But nah, its not worth the development time. The devs time is better spend adding (original) Bully and Scarlet Delirium, I can totally understand that reasoning.
    (6)

  2. #42
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    On the subject of Alexandrite drop rates, I kind of disagree with anything major. I think small things like making Cotton coin purses drop 10~30 and make Linen a 100% drop off the bosses would be enough, but above all else Salvage gear +1 would be the single greatest thing SE can do to aid people going for Mythics. A resurgence of people doing Salvage would drop Alexandrite prices down to what they used to be while simultaneously increasing the amount of bazaars selling them. An average farming run of Salvage should manage ~100 Alexandrite, while Dynamis should manage 300~400 coins, when you consider the difference between 30,000 Alexandrite and ~179,000 coins, it's actually pretty balanced in favour of Mythics. The only issue is near-every Bazaar in Ru'Lude has Dynamis currency while about four stock Alexandrite at ridiculous prices.

    Other than Salvage +1 the only possible change I could really want to make is removing Assault tags from the game and letting us do Assaults whenever we please. There's no great gear from them anymore and we'd still have to put the exact same amount of work into doing Assaults as before, we can just do it at our own pace rather than being tied down with ridiculous waiting periods. I say the Assaults and Nyzul section will take at least 115 days, but when you think about it that's only about an hour a day, in total it doesn't even take a months worth of work to do it, so basically its less than a months work and over three months waiting for Assault tags. Yeah, that's stupid to say the least.
    A Dynamis style revamp of Einherjar would be nice, too. Change the wandering mobs to a TE and let us farm regular mobs there for Ichor and pop items for NMs to work towards Odin. Just like Dynamis they could add something like the Arch Dynamis Lord to get more people doing the event again. Something similar could be worked for Salvage actually, rather than the current zone boss having a 100% drop rate on Linen coin purses, they could stick a "???" behind them that spawns a Lv.90+ boss with a 100% drop rate for the coin purses and a chance at whatever items would be required for Salvage gear +1.
    (5)
    Last edited by Sotek; 09-13-2011 at 10:34 PM.

  3. #43
    Player VoiceMemo's Avatar
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    Quote Originally Posted by Sotek View Post
    An average farming run of Salvage should manage ~100 Alexandrite, while Dynamis should manage 300~400 coins, when you consider the difference between 30,000 Alexandrite and ~179,000 coins, it's actually pretty balanced in favour of Mythics. The only issue is near-every Bazaar in Ru'Lude has Dynamis currency while about four stock Alexandrite at ridiculous prices.
    Uh your math is a bit off there, it's not 179,000 coins it's 17,900 coins, a factor of 10 makes a big difference and it's little over HALF the amount of the 30,000 alex needed.

    Math proof
    Gjallarhorn
    3 jade = 300 singles
    14 100 byne = 1,400 singles
    60 silver = 6,000 singles
    1 stripeshell = 100 silver = 10,000 singles

    300 + 1,400 + 6,000 + 10,000 = 17,700

    And this is IF you don't borrow the 30 100 pieces for the last stage, if you do borrow it's 3,000 less so 17,700 - 3,000 so 14,700 which is less than half of the 30,000 alex mythic has required.

    Other relics vary in final cost but no more than about 500 singles.
    (0)
    Last edited by VoiceMemo; 09-13-2011 at 11:29 PM.

  4. #44
    Player Staren's Avatar
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    Quote Originally Posted by Sotek View Post
    A Dynamis style revamp of Einherjar would be nice, too. Change the wandering mobs to a TE and let us farm regular mobs there for Ichor and pop items for NMs to work towards Odin. Just like Dynamis they could add something like the Arch Dynamis Lord to get more people doing the event again. Something similar could be worked for Salvage actually,
    The Dynamis Revamps have actually made dyna coins go up in price and have lowered an interest in Dynamis as a whole. Please God dont let SE ruin Salvage/Einherjar this way we'll never finish mythics. I do agree that linen purses should be 100% drops though. If SE doesnt want to lower the requirement coin purses should be 100% from nm's and bosses. Even then I'm betting people will barely manage 100-200 alex for a run which still means 150-300 runs. Less than a year finally so its an improvement maybe it would be enough.
    (0)

  5. 09-13-2011 11:37 PM
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  6. #45
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    Quote Originally Posted by VoiceMemo View Post
    Uh your math is a bit off there, it's not 179,000 coins it's 17,900 coins, a factor of 10 makes a big difference and it's little over HALF the amount of the 30,000 alex needed.

    Math proof
    Gjallarhorn
    3 jade = 300 singles
    14 100 byne = 1,400 singles
    60 silver = 6,000 singles
    1 stripeshell = 100 silver = 10,000 singles

    300 + 1,400 + 6,000 + 10,000 = 17,700

    And this is IF you don't borrow the 30 100 pieces for the last stage, if you do borrow it's 3,000 less so 17,700 - 3,000 so 14,700 which is less than half of the 30,000 alex mythic has required.

    Other relics vary in final cost but no more than about 500 singles.
    I don't know why, but for some reason I'm always adding an extra 0 to Relics, thanks for correcting that.

    I'm not too sure increasing the drop rate would still be balanced, though. In their prime Alexandrite were worth 1~5k which is by far a more acceptable number compared to Dynamis currency. Although I guess currency has risen in price (Byne at least) rather than dropped with an increase in the number of people doing Dynamis, so perhaps having Salvage as a real event again wouldn't actually solve anything by itself. They could probably revive Salvage and then increase the drop rate if prices remain static I guess. Though unless they make the rest of the quest less of a time sink, increasing the drop rate of Alexandrite by anymore than double wouldn't really have a profound impact on the time it takes to obtain a Mythic weapon.
    Ichor drop rates and spending 1 hour per 24 on Assaults is still the biggest issue in my opinion, though were it ever changed that I can do 115 hours worth of work in 115 hours rather than 115 days, I'd probably change my tune a bit.
    (0)

  7. #46
    Player Rearden's Avatar
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    Not to mention, while Einherjar cost is being lowered, the current cost for Einherjar @2k ichor a run (generous) is 9m by itself, and that's just for doing T3 to get ichor.
    (2)

  8. #47
    Player Byrth's Avatar
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    Dynamis: Once per day, ~150 coins per run average duo with mule, ~15000 per Relic, requires nothing, 2 hours
    Salvage: Once per day, ~70 Alex per run average duo with mule, ~30000 per Mythic, requires 500 AP, 100 minutes

    I think we can pretty legitimately call 30,000 Alexandrite about four times harder to farm than 15,000 coins. That's why the price is so high even though there are so many other things that accompany the mythic quest. We only pay 2x when it's 4x harder to get, so we're actually getting a "good deal."
    (1)

  9. #48
    Player Alhanelem's Avatar
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    I bolded and underlined the most important part of this post, to make it easier not to ignore the part where I agree with the original idea.
    Have you ever actually read a thread through the whole way? What part of You can't turn them in untill you finish other parts of the quest do you fail to comprehend?
    Again, yes I have, and I did read it through. Why are you collecting alexandrite if you aren't working on the other parts of the quest. Are you really going to collect 300 stacks of alexandrite before you even reach the part where you can turn them in?

    I have never been ignoring that fact. I just don't see it as a significant issue. if I wanted to start a mythic, I'd start by getting all those assault repeats and the beastmen NMs and nyzul tokens done (which is what I would have left to do) THEN I would focus on the alexandrite. I'd still collect some along the way (by buying, since I'd be too busy with the other stuff to be doing salvage), but most of the collecting would occur after turning them in is possible.

    That being said: This is why I proposed allowing you to remove alex from the NPC. If you want, let's take that a step further, address your problem and say you can start trading alexandrite at any time. I completely agree this can be made more convenient.

    Once again you have failed to read the topic through. I did not fail to read the topic through
    Once again you have tried to argue a topic which you have no knowlege about. I have full knowledge of the topic.
    Once again you have no reason to object to the idea being put forwards, yet are anyway. I do not object to the idea itself, only with its importance
    Once again you make the same retarded point whilst ignoring any counter argument thrown at you. My point is not "retarded", and the only "couter arguments" I ignore are personal attacks.
    Inb4 you run out of arguments and attack people's spelling/gramma. I'm not spellchecking my post for you.
    I'm not attacking anything.
    (0)
    Last edited by Alhanelem; 09-14-2011 at 02:56 AM.

  10. #49
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    Because they've said at least 3 times now collecting alexandrite earlier is the fastest way to finish a mythic?
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  11. #50
    Player Alhanelem's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    Because they've said at least 3 times now collecting alexandrite earlier is the fastest way to finish a mythic?
    It makes so little difference. If I beat you by 2 seconds in a 26 mile marathon, yes, I was faster. But that doesn't mean by a lot.

    The amount of time required for the other parts is tiny compared to the alexandrite part. But whatever. let's take the original suggestion further then. Let the NPC store (not keep) your alexandrite before you get to that part of the quest, or even better just make all these quests doable simultaneously and simply have the final part require them all completed?
    (0)
    Last edited by Alhanelem; 09-14-2011 at 04:12 AM. Reason: adjusted analogy to be more accurate

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