It takes at least 150 days to complete a Mythic. At least. It's very easy to say "Just trade them in" when an Empyrean takes two months at most and requires absolutely no gil investment. Trading in 260m~340m over the better half of a year with absolutely no idea where the weapon might stand at the end of it is idiotic.
Not to mention other factors, if you lack Captain rank or the titles portion of the quest you can't trade them in, yet collecting them earlier is the single greatest thing you can do to speed up the the damn quest. So should people take an extra month or so doing Duties, Tasks and Deeds just because SE made it reasonably impossible to collect Alexandrite early?
I'm not to big on traveling to Nashmau after every Salvage run or Bazaar spree just to alleviate inventory woes, either. Ghanraam is at least in Whitegate.
Last edited by Sotek; 09-13-2011 at 10:09 AM.
Plus, there's the simple chance that you might change your mind over the course of the 6 months. For instance, when I started this <2 months ago I was 100% set on Terpsi. Now that SE has reaffirmed their dedication to not fixing the problems plaguing supporting-role DNC, I'm less sure. I'll probably do it anyway, but I'd rather not be 300mil-married to it.
Why would where teh weapon stand be in question? every level cap has raised the strength of the weapons.Trading in 260m~340m over the better half of a year with absolutely no idea where the weapon might stand at the end of it is idiotic.
there is no real minimum time to obtain a mythic outside of how long it takes you to obtain and trade the alexandrite. if you're like any hardcore player, you very likely have completed a number of the mythic weapon requirements without ever consciously striving for a mythic weapon.
I'm not sure what has happened in 2 months to change your mind on this. Were you expecting some kind of radical change to the job that they hadn't announced yet (and would never announce)?For instance, when I started this <2 months ago I was 100% set on Terpsi. Now that SE has reaffirmed their dedication to not fixing the problems plaguing supporting-role DNC
Frankly i'm not sure what dnc is missing in support role other than a raise ability and maybe a regain buff for the party that hasn't already been shot down (e.g. changing waltz recast timers0
exactly, id never trade it till i had 30k either, with my luck id get the catseye after I already traded 22k worth of alex.
Simple fix: allow people to take the alex back off the NPC.
Though IMO if you can't commit to one, you shouldn't be doing one.
Afaik, you can't redo all 50 Assaults until you get up to that point in the quest. Meaning, yes, there is a min wait you must do before you can start to turn in alex.
Edit: Eh, guess I read wiki wrong and you can turn in alex while re-doing Assaults.
Still, the best advice anyone gives anyone when starting a relic is to not turn in your currency until you have it all. Not sure why anyone would think mythic should be any different.
Last edited by Kimble; 09-13-2011 at 10:56 AM.
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And? They've added new weapons too, though the real question is Empyrean and Relic weapons which get raised too, while something like Ryunohige might stand well above the rest at the moment, there is no grantee SE wont slap "Occasionally wins The Game" on Gungnir or Rhongomiant in the next couple of updates. I'm already getting kind of sick of saying this, but considering it's 260m~340m I think it's well within my right to wait until I see the finish product before sinking such a large amount of money.Why would where teh weapon stand be in question? every level cap has raised the strength of the weapons.
Thanks for displaying a complete lack of understanding for the subject matter.there is no real minimum time to obtain a mythic outside of how long it takes you to obtain and trade the alexandrite. if you're like any hardcore player, you very likely have completed a number of the mythic weapon requirements without ever consciously striving for a mythic weapon.
Unless hardcore players (not quite sure why only the hardcore should be allowed to attempt Mythics, but I'll ignore that for now) have already started the quest they're going to have to spend a minimum of 45 days doing the Assault section of Duties, Tasks and Deeds. Having climbed Nyzul Isle and redone a few floors for the gear, I have no where near the 150,000 tokens required for the quest, in fact I only had about 20,000 so that's adding another minimum of about 70 days to the tally. So maybe 150 was a brash estimate, but 115 is not far off.
Alexandrite depends completely on the individual. Some get 40 drops a run, some 120. Some can afford 100 a day, others 300. Personally I'd say I can get about 200 a day, though finding bazaars is a bigger issue than gil, but starting from scratch that's a 150 days estimate. So, the situation I'm currently in is one where I haven't reached the point in the quest where I can trade them in, if I buy 7,000 Alexandrite before getting to that stage, everything is peachy and I finish collecting Alexandrite around the same time I finish Assault/Nyzul. Inventory space is a very real issue and I fail to see how my suggestion has a detrimental effect to you, so unless you have another reason for looking like an idiot, I suggest you kindly stop posting.
Well, in the last two months they release Dancer's job direction clarification. They've said they aren't splitting Waltzes and don't seem to be encouraging a supporting role at all.
Here are the two posts.
It amounts to, first one first:
* No Sphere effects for Sambas
* No Waltz timer changes
* NO WALTZ TIMER CHANGES
* No Healing Waltz changes
* We're going to increase the Enmity generated by Animated Flourish by 50%, but it might also consume a third FM.
* We might make Desperate Flourish slightly more accurate, so the level 40 Dancers will be super happy.
* No Wild Flourish changes
* No Step system changes
* Longer Step duration, which will actually make it harder to continue generating FMs.
* We're not going to let you keep getting 2 FMs for refreshing a level 5 Step.
* Chocobo Jig would be overpowered if it was an AoE JA form of Movement Speed because it has no cost (like Bolter's Roll or Chocobo Mazurka)
* We won't change Spectral Jig
Second one:
* Yo dawg, I saw that u mad about that JA we gave you. You obviously don't know your role, so imma go over it wit'chu 1 mor tyme.
* We're not going to enhance your ability to support parties, we're going to enhance your ability to solo.
* U mad
* Read this again, as if you haven't written pages about how stupid it is since the last time it was posted.
* We're going to do the impossible with Ternary Flourish and either totally change the weaponskill system so that forcing a Triple Attack on a dagger WS is really important or make an incredibly strange weaponskill with something like 300% stat mod and low fTP.
* Either way, the odds of you having a useful party role at 99 are very low.
So yeah, Terpsi shines in supporting role situations. There won't be supporting role situations if I'm using DNC as a solo job. Until they posted this stuff, I was reasonably optimistic that they'd see the light and split Waltz recast timers, and maybe also making Haste Samba a sphere effect. As it is, it looks like they're going to give us a version Adloquium that drains our TP and a shitty TA Flourish that we'll either spend 3 FMs on every 2.5 minutes or not use at all. The Dancer job is powerful, and I'll be using it at 99 even if these updates are crap, but there's no reason for me to spend 300 million gil on a supporting role weapon if I won't be in a supporting role.
Also, I just sunk two mules full of Alexandrite. If you activate them towards the end of the paying cycle, they pro-rate the mules so you only spend a small amount of money on them (cents), then you can load them up and deactivate them before the next billing cycle.
Last edited by Byrth; 09-13-2011 at 11:22 AM.
First I'd like to agree and also say that Alexandrite needs to be increased in availability. The prices on Alex are just so high atm... I really can't believe it.
One thing I'd really like to know is does Alex truly sell for like 10k~ now? This question has been plaguing me a lot recently because I usually sell any Alex I get at around 6k~ since anymore I feel is rather a ripoff... >.< Who knows, peeps probably have been buying my Alex and trying to sell for more, but I just couldn't imagine spending around 300mil~ for a weapon that's probably outclassed by an Empy (In terms of DD weapons since some Mythics are truly one-of-a-kind).
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