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Thread: Alexandrite

  1. #1
    Player
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    Mar 2011
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    391

    Alexandrite

    Surprisingly not a thread begging for a drop rate increase, though I'm sure we'll get to that.

    So powers that be,
    Please let us trade 100 Alexandrite to Ghanraam (or any NPC really) to obtain something like a Shining Alexandrite, worth 100 Alexandrite for Duties, Tasks and Deeds, that stacks to 99 itself and can be traded/bazaared.
    Call it a wavering resolve to finish the quest, but I don't want to commit any Alexandrite to a weapon until I have all 30,000 of it - considering it is a 240m~360m investment - which as it stands will take up 304 inventory space and I don't think I need to say how bloody ridiculous that is, but I will anyway:
    Needing 304 inventory spaces for 30,000 Alexandrite is bloody ridiculous!
    Having what would effectively be a 100 Alexandrite item that stacks to 99 would take that down to 4~5 inventory spaces which is similar to the amount of space taken up by currency for upgrading a Relic weapon. Considering last Bonanza added a Cat's Eye that effectively counted as 30,000 Alexandrite for the quest I know it's perfectly possible to make this adjustment.

    Inventory space is probably the biggest issue I have with Duties, Tasks and Deeds at the moment, though that doesn't really mean much when Duties, Tasks and Deeds is basically one big ridiculous issue to begin with, but I'll save that for for when I'm less annoyed at contemplating how to easily free up 304 inventory spaces. I don't know who originally came up with the player logistics of this quest, but I do hope you fired them - or even worse, sent them over to FFXIV.
    (40)

  2. #2
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I'd be down for that. At the moment I have two deactivated mules full of Alexandrite because that's how much freaking inventory it takes.
    (5)

  3. #3
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    This is:

    1. A very good idea.

    2. The best post I have read in quite some time.
    (9)

  4. #4
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    Mar 2011
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    391
    Thanks, I do try.
    (2)

  5. #5
    Player Taint2's Avatar
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    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    I had 11,000 alexandrite at one point and had them on 4 different mules, it was such a pain.
    (0)
    Masamune
    Arma up next!

  6. #6
    Player
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    Mar 2011
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    274
    I don't want to sound like debbie downer, but why don't you just start the quest so you can turn them in? It seems kind of crazy to avoid starting it, and let all that alexandrite pile up... Am I missing something here lol?

    The only time consuming part of the first quest is to kill the beastmen leaders, but I'm sure that's much easier @90. Or maybe you haven't killed Odin?

    Edit: I'll edit my post though and support this idea. If relic currency stacks, then so should alexandrite (despite it being much easier to turn alexandrite in).
    (1)

  7. #7
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Keeping them on mules means you can always sell them in case they don't unsuck mythics.
    (4)

  8. #8
    Player
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    Mar 2011
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    391
    Turning it in isn't the issue, I just don't think you should be forced to trade it in to remain sane considering how large an investment it is. Maybe things have changed now that 100s rain from the sky on a daily basis in Dynamis, but I never knew of - or even heard of - anyone trading in their Relic currency midway through completion, and that's not because going to Castle Zvahl is difficult. I don't see why Mythics should be any different.

    If I could carry 30,000 Alexandrite in the space of 5 inventory spaces, I could chose to sell it all and get two Relic weapons depending how things work out come Lv.99, trading it in completely removes that option. As it is I either have to buy half a dozen mules to store it all, or one mule and waste far more money than I'm willing to on fame and inventory quests. Regardless of what option I'd pick, sending all that Alexandrite back would probably end up being the most annoying part of my life so far - and I'd hate for SE to dethrone Rebecca Black.
    (1)

  9. #9
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,013
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Needing 304 inventory spaces for 30,000 Alexandrite is bloody ridiculous!
    This is why you turn them in.
    (0)

  10. 09-13-2011 09:29 AM
    Reason
    Inflammatory

  11. #10
    Player Chronofantasy's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    266
    Character
    Chronofantasy
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    There has been many posts about alexandrites and that SE should tweak Salvage or decrease the amount of alexandrites needed. I recall SE stating that they will not decrease the amount of alexandrites anytime in the near future. However, I still think it'd be great if somehow alexandrites can be a little easier to obtain. I was even thinking as far as trading some imperial standings for some alexandrites or dropping them in Nyzul Isle too or something, but SE will never be that generous to us, since currently obtaining a Mythic Weapon is still one of the most hard core/time consuming piece of equipment to gain.
    (0)

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