Quote Originally Posted by Economizer View Post
Weapon sub-classes are a good idea and not lazy, in my mind. That means one less skill you have to level as a character. Also, in terms of in-game flavor, weapon sub-classes can be pretty cool.

Although if you want to impose a charge that SE was lazy, I would say that the point that should be suggested is that you can't get weapon skills for having a weapon of a weapon sub-class that you can't get otherwise.

For example, lets say that Corsairs using a Gun that is of the sub-class Hexagun, they should get a special weapon skill that is only available while using Hexaguns. Alternatively, Scimitar like swords and rapier type swords both get their own special weapon skill, and maybe even hammer type clubs would get a weapon skill that more basic clubs do not, and daggers would get a line between daggers and knives for weapon skills. Where the line would be drawn for this is beyond me, but there is the basic suggestion.
Although I'm not entirely sure how this would work it does sound very interesting.