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  1. #1
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90

    Throwing "BLUE's" and other ranged blue magic options.

    I have a pretty good throwing weapon in the "jinxed charkram/curse"...however have absolutely NO throwing skill, unless I sub ranger.

    Isn't it time that SquareEnix address this, after all why give blue access to the chakram weapons? I'm not asking for an +A ranking. But a B or C would be fair, I think.

    Now as far as blue magic spells that have a "ranged option" specifically physical spells...why give blue the job trait "rapid toss" or whatever when blue's don't have throwing skill, nor does this trait effect "ranged" blue spells?

    I think SE needs to take a look at reworking "ranged blue spells" to be effect by "ranged job traits". Not only that, but also included more "ranged" blue spells with greater potencies.

    If blue can adapt to many job styles... Such as blue healers, blue nukers, blue tanks, blue DD, etc... Why not give blue the options to go "blue rangers"?
    (1)

  2. #2
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    I like how BLU gets to use ranged weapons, but has no throwing skill... And then PUP gets throwing skill, but can only use "All Jobs" ranged weapons and would never really use a ranged weapon since that means they lose animator for commanding the automaton...

    Good job there Sqenix.
    (0)
    Last edited by Mizuharu; 09-11-2011 at 03:19 AM.

  3. #3
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Couldn't care less for throwing skill. Not like it's of any importance for Dancers.

    Only thing I want from throwing weapon is low delay to claim NMs, and decent stat bonus'.
    (2)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  4. #4
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Why should any BLU care about ranged options? If I wanted to range, I would cannonball....
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #5
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    I suppose a new physical spell that can be casted from a distance wouldn't hurt, but I'll pass on the rest. Chakrams are fine as they are: pulling weapons.

    And if I understand this right, you want ranged physical spells to be affected by racc? You want to carry more gear? I already keep several sets in my satchel, I'd really rather not compound my existing inventory issues.
    (1)
    Last edited by Nightfyre; 09-11-2011 at 11:38 AM.

  6. #6
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Still hoping to one day random augment a Junior Msk Chakram +2 with STR though .
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  7. #7
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I really only meant the casting/delay when rapid toss trait is used. Not necessarily RACC and RAtt. I figure if I'm main healing and/or main nuking and in "support position" throwing out occasional new "ranged spells" could be cool to have. I only want the option, not to rework the entire job into a blue ranger.
    (0)

  8. #8
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    This stage in the game doubt this will happen. tbh i could care less about throwing skill, a good inexpensive ranged attack spell (like cannonball) would be nice.
    (0)

  9. #9
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Oh ranged "spells"?

    Yeah I would like more of those too, but it's not very likely. SE seems to be sticking with the following thought on their Blue Mage design:

    1. Must be a versatile hybrid.

    2. Must not be able to perform too well as on the backlines like Red Mage.

    3. Must not be able to do more in single damage nukes like Black Mage.

    So we're pretty much left with our AoE, short range sells which in design are suppose to prevent us from being outclassed.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  10. #10
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Oh ranged "spells"?

    Yeah I would like more of those too, but it's not very likely. SE seems to be sticking with the following thought on their Blue Mage design:

    1. Must be a versatile hybrid.

    2. Must not be able to perform too well as on the backlines like Red Mage.

    3. Must not be able to do more in single damage nukes like Black Mage.

    So we're pretty much left with our AoE, short range spells which in design are suppose to prevent us from being outclassed.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.