ive have one major question , outside of victory smite * monks would still be tanking with asuran or striking pummel if they had given it to us.*
what game breaking update has monk received. The answer isnt either of the 2 JA's ill tell you that much. last hint it deals directly with whats the fundamental biases of monk. All jobs got the same boost i just had a bigger effect on monk then others. take a guess because it seems like alot of the drk base has no clue about how little monk has really changed.
I love how many of you claim just because you don't have X job level'd you therefore have no idea about it. And to answer the question above -
I don't have MNK level'd and I've never said it's had any game breaking job abilities implemented, there's just a numerous amount of things added into Abyssea which makes MNK king, outside Abyssea all they have is a better WS if you have access to VS.
The reason MNK doesn't get much new is because MNK has ALWAYS been overpowered. They did nothing to MNK between the game coming out and it ascending to the heavens as a god of DDing in ToAU.
Players became smarter and the slow ones caught on to TP burning T-VT over SC/MB IT++.
Stupid players getting smarter was the biggest change to MNK.
Also, MNK (and BLU to an extent) continues to grow disproportionately stronger with each level cap raise due to the hth formula (Blue Magic Skill for BLUs obviously).
my point is drks are screaming about how unfair things are and ow much it needs fixing and pointing to other jobs with 0 understanding of what the difference really is. as far as drks go there DPS is fine, what you gys really need is reworked WS's either mods need to be not so pants on head retarded for guillotine and ftp upped to 1.0 or 1.25 or cross reaper needs to be a crit WS. Those 2 small changes would have such a huge effect on drk. Drks should take this ability give SE a chance to enhance it through gear or updates while demanding fixes to what they already have.
same for Insurgency if it had a 1.0 1.5 2.0 mod and chance to crit instead drks would cream there pants. then you would have some drks mad about how they need nysle isle floor 100 * of course this would all hit 1 week after the update that changes nysle from 75 content to 99 content making it hard again*
Last edited by Gokku; 09-12-2011 at 01:45 AM.
DRK isn't in desperate need of anything but Crit WSes. I'm telling you, if you made all physical WSes capable of critical attacks and left Crit varies with TP with their TP = bigger crit rate boost, DRK would be back in demand, Melee RDMs and SAMs would be happier, RNG would catch up a bit, and Qeusted WSes in general won't suck so damn much.
That said. SD sucks ass. It's like a dickslap to the face more than an improvement at this point. The change they made to it since its implementation to the test server also makes the devs look like total retards, even moreso than suggesting it sucks because people don't know how to use it instead of it just being awful currently.
Right now it's a situational tanking ability and that's all.
Don't mention WS, now SE will create an ability that allow WS to Crit based on how much damage we've dealt with elemental magic.
Make it happen SE. You know you want to.
-.-
Dark Knight ~ 90: Yes I actually use a Scythe.
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