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  1. #1
    Player Juri_Licious's Avatar
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    Mar 2011
    Posts
    369
    Does RDM have anything over BLU or is BLU just better in every way?

    Quote Originally Posted by Greatguardian View Post
    Rdm Melee in FFXI is a lot better than Rdm Melee in FF1. Red Mage is exactly what it's supposed to be. A Mage job with B-tier melee abilities. Know what though? FFXI is a multiplayer game, and Magic is almost always more useful than Melee.
    When I played FF1 RDM's Melee felt a lot better than in FFXI.
    (4)

  2. #2
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Juri_Licious View Post
    When I played FF1 RDM's Melee felt a lot better than in FFXI.
    Probably because you weren't seriously comparing the difference between Black Belt/Warrior's Melee and Red Mage's Melee. Relatively, FFXI Red Mage is way better off. It's just that no one wants to invite a mage so that they can melee. If they want someone to melee and deal damage, they can invite a Damage Dealer. If they invite a mage, they expect spells.

    Never going to change.
    (5)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    OP: Stay away from Rdm forever please, that is all.
    (7)

  4. #4
    Player InfiniteKarma's Avatar
    Join Date
    Sep 2011
    Posts
    23
    Character
    Leviathen
    World
    Bismarck
    Main Class
    WAR Lv 1
    You guys are terrible all he said is he wants RDM to stay a Hybrid while maintaining its unique aspect. i do agree we should have more enspells to our weapon. I mean why not? its our spells it would double our damage while i constantly read through the post majority of ideas are shot down by just the players themselves usually the same people too.

    We can sit here and say no to everything or we can take a different approach and suggest other things its bad enough people log in on the forums to throw a negative comment or two. while i like some of his ideas i do not like all of them i am all ears for suggestions.

    Certainly no one wants to see RDM get neglected in abyssia and not all of us want to solo the sh*t out of everything. we need to offer more things to parties and it does not need to be just a DD or healer. we just need 1 UNIQUE spell to counter the other party members to where we can get invites over the other jobs. what used to be refresh and dispel and bar spells in pts sounds tiresome it was one of the things that helped us in lower level PTs.

    IN NO WAY SHAPE OR FORM IS THIS GOING TO FIX THE CLASS (i understand it needs more fixing then just enspells and 1 unique spell)
    (1)

  5. #5
    Player Tagrineth's Avatar
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    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Did anyone else read the thread topic and INSTANTLY think "ITT: Make RDM Melee better"?

    There's tons of other jobs that are better on the melee end, and blue mage does basically exactly what you're trying to do with RDM.

    Any buffs to RDM's melee abilities would have a price, a loss of some kind of magic prowess to maintain job balance. Considering Swords aren't exactly the greatest DD weapons even in the relatively ideal case, you're trying to make the job good at something you totally don't need, which would come at the expense of your ability to be a great mage job.

    In other words, your suggestions wouldn't make RDM better, they'd make RDM worse (but you'd get to use your lolSword all of NEVER because nobody'd want you around anyway).
    (2)

  6. #6
    Player Aramaru's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    7
    Character
    Aramaru
    World
    Bismarck
    Main Class
    RDM Lv 41
    Wow, ya know.. almost everything you ask for can already be done ingame, as a Red Mage? Want more magic skills? Sub Scholar and use the appropriate Arts. Want missing Sword weapon skills and more Attack? Sub Dark Knight (and get a buncha 'missing' Black spells like Stun and Absorbs). While your intent is good, and heck, I was one of those RDMs who did melee.. when it was safe.. not if it had an AoE or silence or something.. I'd always make sure to DO MY JOB and Refresh/Haste etc. everyone FIRST..

    I would like an A- rating in Swords and Daggers though. That won't really break anything; and to be honest, they could give an across-the-board boost to most jobs 'primary' weapon rankings in the same way for fairness. The spell and trait changes you listed are way too powerful though without severely nerfing the potency of the traits themselves (remember that enemies have the same jobs we do too..).
    (2)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Aramaru View Post
    Wow, ya know.. almost everything you ask for can already be done ingame, as a Red Mage? Want more magic skills? Sub Scholar and use the appropriate Arts. Want missing Sword weapon skills and more Attack? Sub Dark Knight (and get a buncha 'missing' Black spells like Stun and Absorbs). While your intent is good, and heck, I was one of those RDMs who did melee.. when it was safe.. not if it had an AoE or silence or something.. I'd always make sure to DO MY JOB and Refresh/Haste etc. everyone FIRST..

    I would like an A- rating in Swords and Daggers though. That won't really break anything; and to be honest, they could give an across-the-board boost to most jobs 'primary' weapon rankings in the same way for fairness. The spell and trait changes you listed are way too powerful though without severely nerfing the potency of the traits themselves (remember that enemies have the same jobs we do too..).
    No, not quite. Just because that is the job the "community" gave it doesn't mean that it is it's job.
    (3)
    Last edited by Daniel_Hatcher; 09-13-2011 at 09:39 PM.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    It isn't even make Rdm melee better, I'm seeing retarded crap like diaga 2/3, I mean, seriously? No one who isn't trolling or in pvp uses diaga 1, why the fuck would I want diaga 3?

    Silencega - pointless
    Dispelga - pointless
    Doom - oh that went over well when it came to Mortal Ray didn't it, it will be useless just as its been in almost every FF before XI, and probably even more so in XI.
    Terror: pretty sure SE said not gonna happen to this and why even the Nightfall has a low activation rate.

    His changes to composure and saboteur ... I can't even call it a buff, it's just stupid. Pretty clear OP has no clue wtf they're doing.

    Also obligatory lolFencer.
    (5)
    Last edited by Neisan_Quetz; 09-10-2011 at 01:17 PM.

  9. #9
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Silencega - pointless
    Dispelga - pointless
    Not pointless, just very limited use. Can be used to wipe shadows and silence/dispel in one go. (WHM mobs are annoying with their Blink! Wipe it and silence them at the same time!) Doesn't stick a DoT on it like RDM's natural Diaga.

    The rest of the post, I agree on.
    (1)

  10. #10
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    My god.. and i thought all the RDM melee posts were insane and full of the worst ideas but this takes the cake.. once again SE said RDM is an enfeebling expert, not a frontline DD, thats all that needs to be said. I like my RDM the way it is now... screw all these DD crap ideas that even if implemented would never work or be used by anyone with a decent level of intelligence.
    (2)

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