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Thread: Maat's set!

  1. #1
    Player Psion's Avatar
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    PUP Lv 99

    Maat's set!

    The Maat's cap: The pinnacle of hats, the hat that tells everyone you have leveled every job to 75(ish) and are at the peak of power...actually not anymore. It's quite outdated, a ratty old thing that's been worn down through many years of service to the powerful warrior. It's no longer even a sign you've leveled every job, as BLU, PUP, COR, DNC, and SCH are not needed to obtain it, and nor is it a very useful piece anymore. But wait? Tattered old armor, imbued with the memories of a powerful warrior, now useless... why, isn't it the specialty of the magian moogles to fix such things up and make them better than new? (assuming nothing explodes, an ever present danger with moogle magic...) Why can't we take this hat and make it shine? And where's the rest of the set to match our hat of sky blue hue? Enter the Maat's armor set, which has pretty decent stats to start with, but requires difficult trials simply to even obtain, and let's not get to the part of upgrading it! I'm sure the

    As for how to obtain each base piece, the trials obviously need to be extremely difficult just like the hat. So, here are some examples of difficult trials for each armor piece! (the names of each armor piece are just my assumption, what they actually are called I've no clue lol.)

    Maat's Cap: Obviously, beating maat as all 15 of his jobs, no surprise there.

    Maat's Jacket: Retrieve one of each of the following: Prouesse Ring, Grapevine Cape, Field Rope, Cocoon Band, Bond Cape, Melaco Mittens, Ossa Grip, Dagda's Shield, Metasoma Katars, Fisher's Rope, Fisher's Torque, Chocobo Rope, Chocobo Torque, Numen Staff, Field Torque. (Sound easy? Believe me, I'm shocked at my own sadistic tendency on this one. <_< To be nice though, let's make it so you talk to maat with them equipped to register it with him, so you don't lose the items afterword.

    Maat's Bracers: Obtain rank 10 in all 3 nations, Beat all Zilart/Chains of Promathia missions (Including "The Last Verse"), all Treasures of Aht Urghan Missions, all Wings of the Goddess missions (all 3 nation storyline quests included), all 3 add on scenarios fully cleared, and all abyssea missions completed, as well as completing the quest "A Stygian Pact", and completing the quest "Apocalypse Nigh".

    Maat's Pants: Talk to Maat with each of the 15 original/Zilart jobs wearing their full relic armor, accessory included, equipped.

    Maat's Loafers: Defeat Shinryu once with each of the 15 original/Zilart jobs while under the effects of a primeval brew. (Perhaps another requirement would be you have to enter alone, but I'm not sure on this, since I'm not sure all the jobs could solo Shinryu even with a brew heh)

    Now, what should the base stats be? Well, I'm not sure, but I'm running with the 7 theme the hat sets as a trend. The idea is that the base stats are nice but not so nice you go out of your way for them normally, so, here's a trial example:

    Maat's Cap:
    [Head] All Races
    STR +7 DEX +7 VIT +7 AGI +7
    INT +7 MND +7 CHR +7
    Enchantment: "Teleport"
    <1/1 0:30/[24:00:00, 0:30]>
    Lv. 70 All Jobs

    We know what teleport does, teleports you to maat, naturally.

    Maat's Jacket:
    [Body] All Races
    Accuracy +7 Ranged Accuracy +7 Attack +7 Ranged Attack +7 Magic Attack Bonus +7 Magic Accuracy +7 Store TP +7
    Enchantment: "Revitalize"
    <1/1 0:30/[24:00:00, 0:30]>
    Lv. 70 All Jobs

    The Revitalize enchantment will reset all spell and job ability timers, 2 hour included, to 0, and grant you full HP/MP/TP to boot. Basically it's a intense soothing light in a jacket!

    Maat's Bracers:
    [Hands] All Races
    Pet: Haste +7 Magic attack Bonus +7 Double attack +7 Regen +7 Counter +7 Evasion +7 Physical damage taken -7%
    Enchantment: "Status Guard"
    <1/1 0:30/[24:00:00, 0:30]>
    Lv. 70 All Jobs

    The reason why this is so ridiculously more powerful than the others... is because it's all for the pet, and pets in general suffer from lack of buffs. This piece is more specialized, useful for pet jobs but not useful for any others except for the enchantment. As for what Status Guard does? It grants you full immunity to all status ailments for 30 minutes! It's also powerful because clearing all missions in the game requires an huge amount of time and effort. <_<

    Maat's Pants:
    [Legs] All Races
    Blaze Spikes +7%, Ice Spikes +7%, Shock Spikes +7%,
    Dread Spikes +7%, Endrain +7%, Enaspir +7%, TP Drain +7%
    Enchantment: "Final Guard"
    <1/1 0:30/[24:00:00, 0:30]>
    Lv. 70 All Jobs

    So this is a tanking piece really, although there's no defense <_<; I'm not sure adding so many stats, that defense can be fit in as well heh. Basically, there's a 7% chance for each of the spike effects to kick in when your hit, and a 7% chance for each of the enspells to kick in when you hit an enemy, absorbing HP, MP, or TP. As for the enchantment "Final Guard", it grants 25% haste, Protect VI/Shell VI, +100 resistance to all elements, a Refresh II effect, a Regen IV effect, Reraise IV effect (no weakness if you die and reraise), and a regain effect (3 TP a tic), all with a 5 minute duration, excluding the reraise, which has normal 90 minute duration.

    Maat's Loafers:
    [Feet] All Races
    HP +7% MP +7% HP recovered while healing +7, MP recovered while healing +7
    Cure Potency +7%, "Fast Cast" +7, "Regen" +7
    Enchantment: "Moogle Summons"
    <1/1 0:30/[24:00:00, 0:30]>
    Lv. 70 All Jobs

    This piece is based around recovery, and so is the enhancement. The Moogle summons allows you to call a nomad moogle to your side regardless of where in Vana'diel (or abyssea <_<) you are, giving you a once a day access to changing your job, dumping your items in your safe, and so on.


    Now then, how to power these up? Via difficult arduous tasks? Let's not make them things that are a bottleneck though, where only a few people can do it at a time. (I'm looking at you empyrean weapons and NM drops) Here's what I've come up with for each. The first 3 quests to level up the gear with the magian moogle are easier, and each one gives +1 to all the stats on a piece of gear, while lowering the recast of the enchantment by 4 hours. So A Maat's Cap +3 would look like this:

    Maat's Cap +3:
    [Head] All Races
    STR +10 DEX +10 VIT +10 AGI +10
    INT +10 MND +10 CHR +10
    Enchantment: "Teleport"
    <1/1 0:30/[12:00:00, 0:30]>
    Lv. 85 All Jobs

    As for each of them, The basic challenges I'm thinking of are based off the fact that you had to level 15 jobs to obtain the cap, so we'll run with this! Trial #1 would require reaching level 99 with 1 job. Trial #2 would require reaching level 99 with 3 jobs, and trial #3 would require reaching level 99 with 10 jobs.

    But for the final trial, to turn the Maat's cap into a delicious Master's Cap (Or whatever name SE thinks sounds neat), you would need to reach level 99 with all 20 jobs, AND be fully merited in all tier I job specific merits for every one of those jobs! In exchange, you get:

    Master's Cap:
    [Head] All Races
    Haste +7% [Note: This is Gear Haste]
    All Primary Stats +49 [Note: STR/DEX/VIT/AGI/INT/MND/CHR]
    Job Level +1
    Enchantment: "Teleport"
    <1/1 0:30/[1:00:00, 0:30]>
    Lv. 99 All Jobs

    What's this? +49 (7 x 7 heh) to all primary stats, 7% haste, AND it increases your job level by one, to level 100? Well, when you've leveled every job to 99, I think you earned that final level! This also means your sub job level is 50, not 49, allowing new interesting possibilities! The teleport is also lowered to a much more reasonable 1 hour recast.

    Now, let's look at the seemingly lackluster body. In this case, the trials are involving spells! For trial #1, you will need to learn all the spells of a job at level 99 (that has spells of course!), not including merited spells. The second trial would require you to know all the spells of 3 jobs, trial #3 would require you to know all the spells of 5 jobs, and the final trial would require you to learn every single spell in the game, including all merited spells, but not counting spells that require you to have a piece of gear equipped to cast. This sounds harder than it looks: Spells cost money, and some of them cost looooots of money. Not only that, by spells, it's not just magic, but all summons, all ninjutsu, all songs, hunting for blue magic, and all automaton spells. (which means you actually gotta skill that bucket o'bolts magic skill! You didn't think this would be easy would you?)


    As for the stats of the Master's Jacket:

    Master's Jacket:
    [Body] All Races
    Haste +7% [Note: Magic Haste, not gear haste] Critical Hit Rate +7% "Quadruple Attack" +7 Magic Attack +7 Quick Magic +7 Regain +7
    "Ultima"
    Enchantment: "Revitalize"
    <1/1 0:30/[2:00:00, 0:30]>
    Lv. 99 All Jobs

    Well now, not such a mediocre piece now, is it? Besides providing a huge boost to your melee and magic capacities (Notice that it's magic attack, not magic attack bonus), it also grants access to Ultima, a black mage favorite! Amusingly, you can cast it as any job too, if you have the MP for it, although it would probably require elemental magic skill to land accurately heh. In this case, Revitalize has also been shortened to 2 hour recast.

    Next up, let's continue this theme, but this time it's weaponskills! For Trial #1, you would need to master 50 weaponskills. For Trial #2, you will need to master 5 quested weaponskills. For Trial #3, You will need to have mastered 10 quested weaponskills, and for the ultimate trial, you will need to master every single weaponskill in the game for every single weapon. This one isn't as challenging as some others, but it does mean you need to get all 20 jobs vigil weapons and do every single WSNM, breaking the latent on all of them, as well as learning all automaton weaponskills as well. (weaponskills that are tied to a weapon, such as relic and campaign weaponskills, are not needed for this trial). Upon finishing the ultimate trial, you get:

    Master's Bracers:
    [Hands] All Races
    Haste +7% [Note: this is Magic haste]
    Pet: Haste +7 Magic Attack +7 "Quadruple Attack" +7 Annul Damage taken +7% Absorb Damage Taken +7%
    "Bear Killer"
    Enchantment: "Status Guard"
    <1/1 0:30/[4:00:00, 0:30]>
    Lv. 99 All Jobs

    Still an ultimate pet piece, but! Now there's 7% haste for the master, that goes to the magical haste cap instead of gear haste, and it also grants you access to Bear Killer, Maat's unique weaponskill, with any weapon on any job! The recast of status guard is also lowered to 4 hours!

    Next, the Legs, and continuing the trend, this one is job abilities(just like how spells included ninjutsu and songs, job abilities includes things like corsair rolls and dancer moves)! Trial #1 is learning all the job abilities of 1 job, Trial #2 all the abilities of 3 jobs, Trial #3 all the abilities of 10 jobs, and the final trial requires learning all the job abilities of every job, including merited job abilities and job ability giving attachments like Strobe and economizer, any attachments that have a recast associated with them. Like the other trials, Job abilities gained by equipping certain gear do not count.
    As for the final stats:

    Master's Pants:
    [Legs] All Races
    Haste +7% [Note: Gear Haste] Annul Damage Taken +7%
    Absorb Damage taken +7%, All Damage Taken -7%, Enaspir +7%, TP Drain +7%
    "Perfect Counterstance"
    Enchantment: "Final Guard"
    <1/1 0:30/[6:00:00, 0:30]>
    Lv. 99 All Jobs

    For this gear piece, you gain a powerful defensive tool, and gain access to Perfect Counterstance, a job ability that does the same thing as counterstance, with the same recast/duration, but without the severe defense penalty that counterstance gives. The recast on Final Guard is also lowered to 6 hours.

    Finally, to complete the lineup of master's gear, there's the trials involving job traits. Trial #1 would require learning the job traits of 1 job to level 99, Trial #2 would require mastering all the job traits of 3 jobs, and Trial #3 would predicibly require 10 jobs job traits to be mastered to 99. The final trial would require every single job trait in the game to be learned, including merited ones, and including all automaton attachments that give a boost of some sort, like turbo charger or coiler. (suddenly this trials not so easy, not with how hard it is to get those coveted ashu talif attachments, is it? ;3 ) Naturally, job traits obtained from equipping certain gear don't count. For the feet, the stats are:

    Master's Loafers:
    [Feet] All Races
    Haste +7% [Note: gear haste] % Resistance to all status ailments +7, Refresh +7
    Cure Potency +7%, "Double Cast" +7%, "Regen" +7
    "Treasure Hunter IV"
    Enchantment: "Moogle Summons"
    <1/1 0:30/[1:00:00, 0:30]>
    Lv. 99 All Jobs

    I think I caught everyone's eye at treasure hunter. <_< Double cast is where when you cast a spell and it kicks in, the spell will fire a second time instantly on the same target right after, with no extra mp cost.


    Whew
    . That's the basic idea, although the dev team could adjust the trials, stats, etc however they see fit. The final set may seem overpowered, and it is, but by the time you get the full thing you've basically fully merited every job to 99 in the game, cleared every single mission in the game, done a bunch of endgame content, and at this point don't have much more things you can do other than stuff like relics. I just thought it would be fun to set an ultimate goal for an ultimate set of gear, so people can experience all that final fantasy XI has to offer.
    (7)

  2. #2
    Player Karbuncle's Avatar
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    This is by far one of the most insane, thought out, overpowered, game breaking ideas i've heard on these forums.

    Yet, I enjoyed reading it, It made me laugh, cry, and be happy all at once. while hideously unrealistic, I like it >_>
    (6)

  3. #3
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    Quote Originally Posted by Karbuncle View Post
    Yet, I enjoyed reading it, It made me laugh, cry, and be happy all at once. while hideously unrealistic, I like it >_>
    I thought about my character obtaining Maat's Pants, and then staring at me with a pleading look in his eyes as if to say "Can I just throw these away, seeing as they are literally Maat's Pants?".

    I like the general concept a lot. Rewards for completing large amounts of missions, questions, special conditions,etc. would be awesome.
    (3)

  4. #4
    Player Kristal's Avatar
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    - Why, you're just a pup!
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player Kari's Avatar
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    Way too much reading.
    Either way.
    No.

    Give Maat's Cap some magian trials or some crap to make it less useless.
    Make the trials require all of the jobs you need for Maat's Cap [or even add the new jobs] to be level 80, 85, 90, 95, 99 for each upgrade.

    We don't need more easy mode, so no broken stats like stuff in the OP.
    Just something worth the inventory space is enough.
    (0)
    /人 ‿‿ 人\


  6. #6
    Player Ziyyigo-Tipyigo's Avatar
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    Two words:

    Maat's Subligar
    (2)

  7. #7
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    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Two words:

    Maat's Subligar
    I will support this under one condition: The character model of Maat is altered to better reflect his choice in leg-wear.
    (1)

  8. #8
    Player Yawaru's Avatar
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    Yeah I have to say the random fetch quest idea for other Maat's attire sound well... ludicrous. And extremely pointless. Plus who wants to dress up as an old man? I am all for updating Maat's cap with better stats since it's become a bit dated and trumped by gear like Twilight helm. Same can be said for most of the storyline rewards from 75 cap content like Rajas ring (retier please!)
    (0)

  9. #9
    Player Psion's Avatar
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    Quote Originally Posted by Yawaru View Post
    Yeah I have to say the random fetch quest idea for other Maat's attire sound well... ludicrous. And extremely pointless. Plus who wants to dress up as an old man? I am all for updating Maat's cap with better stats since it's become a bit dated and trumped by gear like Twilight helm. Same can be said for most of the storyline rewards from 75 cap content like Rajas ring (retier please!)
    How is it any more ludicrous as it was to level all your jobs to 65+ and beat maat before better ways to level came about? And how is it pointless, when it's something that helps you experience much of what the game has to offer (missions, quests, all the jobs) without ridiculous competition by other people wanting it as well? (Think: empyrean weapons)

    And some of us want to have the entire set! (Better yet, SE could maybe make the final armor either a recolored maat's set or a totally awesome new look.) And I'm sure the story developers could think of rather humorous ways of telling the story of how you manage to get the entire set of clothing.

    The whole point of having a Maat's set of clothing is mainly for the challenge of it. Some of it is stupidly evil grinding (A lot of it), but there's also challenge in some of it, such as getting every mission in the game. These were just challenges I thought of, they aren't something the dev team has to implement exactly, just as with the stats.

    But if they do implement such a thing, I hope they do it so that the quests aren't something that limits the people who can take on the challenge. For example, nothing that requires a ridiculous sum of money, just for one item, such as mythics and alexandrite. The gain all spells challenge I wrote also costs a ton of money, but you get all the spells as well as the gear in exchange. Also nothing that comes off notorious monsters on a spawn timer or the like, or that requires a pop item that drops off a limited number of monsters. It has to be a challenge anyone can take on without competition from others, just as how the maat's cap can be earned without competing with other people.
    (1)

  10. #10
    Player Vold's Avatar
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    Quote Originally Posted by Psion View Post
    But if they do implement such a thing, I hope they do it so that the quests aren't something that limits the people who can take on the challenge.
    I will never waste a penny on the three add ons. I refuse to pay for storyline additions that come with gear without any new areas in sight. If time wasn't spent on new(despite reskinning)content, I'm not paying for it. Imagine having to pay for updates every 3 months... it's the same thing. So in this respect I would be limited to doing this quest. Just like how I'm banished from the test server because I didn't pay 30 dollars for three cheap, half assed, add ons.

    Following the Maat's Cap ideal, capped combat and magic skills on all 15 jobs for another piece. Capped craft skills for another. Having all missions done for rank(all three nations)/cop/toau/wotg for another. Having all quests done in Bas/Win/San/Jeu/WG/Rab/Sel/Mhr/Nor/Kaz/BasS/WinS/SanS, which naturally includes any quests relating to missions like Apoc Nigh for another. These alone are far easier said than done and are realistic goals to achieve. If you started from scratch it would no doubt take the average player at least a year to complete the set. And a year is being very kind. It's assuming their only goal in life is to start FFXI and go straight for obtaining this armor set. The hardcore player would get it done considerably faster but that's the same thing as saying a casual player would take considerably longer. It doesn't really matter.

    So there you go, a moderately difficult ie time consuming quest to accomplish that's geared towards the average player and not hardcore player, and for many if not most people who would complete it they already have a pretty good jump start on it and would get it done for sure within a few months or less. On average they would probably need to cap craft skills across the board, cap all combat and magic skills, and get all the quests done. So... many... quests...

    Now getting the upgrades(for hardcore players) to these can entail whatever difficult task or simply TotM kill untold numbers of monsters. But the base pieces are as simple as above, and as weak as the hat(yet useful in some manner) currently is for our current levels. Also, the upgraded hat should be as simple as 99 for all 15 jobs. Perhaps they should upgrade all of this to all 20 jobs since ToAU and WotG are going to be involved and the extra 5 jobs can wear the hat anyway so whatever. The other stuff I think is in line with what you were saying, like learning all spells, maxing merits, etc.

    But, if you really want TH4 on those feet then I had better see the most difficult quest ever to obtain them(I'm humoring you here). 100% completion in the game should about do it. That includes earning all 20 relic and mythic weapons. Yeah, good luck with that one, kids. I hope you enjoy your THIV.


    Special note* When I say average I mean your average hardcore player. People who have jobs and the like and don't spend 24 hours a day playing. Myself would be an average hardcore player. I don't really play any other games, and this has been more or less true for 7 years now. Obviously the overall average player is never even going to be in the position to do this quest as it requires all jobs to max.
    (0)
    Last edited by Vold; 09-12-2011 at 02:19 AM.


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