Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 46
  1. #21
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,993
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The only real problem i see is with the explanation of reintegrating crystals. It's only because when you use a crystal, you make an animation where the crystal breaks apart. How do we put it back together again? glue?

    (It's a rhetorical question, and not completely serious.)

    I think clusters were originally introduced simply as a way to allow certain monsters e.g. elementals to drop large numbers of crystals with the limited size treasure pool. That said, It's a good idea, it doesn't hurt anything, it's only a matter of if the devs have time for it or not.
    (0)

  2. #22
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    The only real problem i see is with the explanation of reintegrating crystals. It's only because when you use a crystal, you make an animation where the crystal breaks apart. How do we put it back together again? glue?
    Not glue, Duct Tape!
    (0)

  3. #23
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by MDenham View Post
    Well, let's just take the obvious case: you're doing ~100 synths.

    After the update, you'll be able to hold this as a stack of clusters and just break clusters as needed, rather than buying up multiple stacks of crystals. Fine so far, right?
    Ok, I will admit, that would be helpful. But then people will buy clusters for this aspect, or buy a stack of crystals at a time, which is what I do when I spam synth stuff.
    (0)

  4. #24
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    How they recombine doesn't really matter. From the functional standpoint, it's 144 crystals in 1 slot versus 144 in 12. Nobody should have to sell off excess, only to need some later and find the AH out or 2x more expensive than when they initially sold them. If someone wants to be a pack rat, let them.
    (3)

  5. #25
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,993
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Do you ever really need 144 crystals in a single sitting or need to have that many in reserve is really the question I guess.

    I suppose if we're going to enable stackability then we should be able to apply that to the crystals we get from normal monsters and not just the clusters from elementals.
    (0)

  6. #26
    Player Gallus's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Gallus
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Recombining crystals: A level 0 synth that takes 1 of the 12 crystals and is used on the remaining ones to create the cluster. Problem solved with having it make sense.
    (4)

  7. #27
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    I always kinda wished you could convert crystals back into a cluster. Even if it's uses are fairly limited.

    As for how? "A wizard did it," http://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt, should suffice for a Fantasy game.
    (0)

  8. #28
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Personally, I love the suggestion to merge crystals into clusters. Perhaps this could be possible with one of the Rank 1 Conquest NPCs who sit in the top ranked city. However, being able to store crystals is a horrifically bad idea.

    Alternatively, here is a good idea I almost missed:

    Quote Originally Posted by Gallus View Post
    Recombining crystals: A level 0 synth that takes 1 of the 12 crystals and is used on the remaining ones to create the cluster. Problem solved with having it make sense.
    -

    Quote Originally Posted by Finuve View Post
    there is no logical argument against this suggestion
    It's the economy, stupid. (No offense here, just quoting some saying, again, I'm not trying to name call.)

    There will already be a massive effect on the game economy by making these things stackable, but I think this can be handled. Crystals are a lot like oil. Imagine if you could store oil indefinitely and at no cost to you. People would horde it instead of selling it, and the cost would get massive up and downturns.

    Being able to store crystals in this way would be incredibly destructive to the game economy - the availability of crystals would go down, since there would be no cost to holding them until you could get a better price.
    (1)
    Last edited by Economizer; 09-10-2011 at 11:09 AM.

  9. #29
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Really would be no harm in doing this, not sure why anyone would so adamantly argue against it.
    (3)

  10. #30
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Economizer View Post
    Being able to store crystals in this way would be incredibly destructive to the game economy - the availability of crystals would go down, since there would be no cost to holding them until you could get a better price.
    The difference here is that anyone can get crystals, whereas it takes a significant financial investment to get oil. So the "crystals are like oil" analogy isn't a very good one. (The worst-case scenario under this is "everybody farms their own crystals because there's never any on the AH", which is both unlikely and really not that far from what Korpg is suggesting people do in the first place anyway.)

    I have no problem with it being just a simple "trade a stack of crystals to this NPC, get a cluster" method, though. (Having it as a synth requires reworking the synthesis system, because currently it doesn't support synths with more than 8 ingredients. If this limitation were removed, I'd make it a level-0 Synergy production instead - with the idea being that it's the fewell being used to rebind the cluster.)
    (2)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast