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  1. #1
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Finuve View Post
    do you think before you post?

    this is a great idea since it will allow players to stack and sell clusters as they would tools, or allow crafters to stock up on crystals that were farmed without losing too much inventory
    Again, what is the point in getting more crystals than needed? We are not hurting on inventory spaces at all. Instead of buying 20 stacks of ingredients to make whatever, why not just buy 1 stack of ingredients at a time and sell what you have on AH, or, in case buying one stack of ingredients at a time isn't feasible, have a mule that holds the ingredients and make one stack at a time.

    There is no need to have a crystal mule, or to hold extensive amounts of crystals.
    (1)

  2. #2
    Player Finuve's Avatar
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    Mar 2011
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    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Korpg View Post
    Again, what is the point in getting more crystals than needed? We are not hurting on inventory spaces at all. Instead of buying 20 stacks of ingredients to make whatever, why not just buy 1 stack of ingredients at a time and sell what you have on AH, or, in case buying one stack of ingredients at a time isn't feasible, have a mule that holds the ingredients and make one stack at a time.

    There is no need to have a crystal mule, or to hold extensive amounts of crystals.
    you and I arent hurting for inventory spaces with only a few jobs, but many people have 10+ jobs at 90 now, why have a mule hold ingredients and force logging and sending when u can just have your crystals piled up and open them when needed

    there is no logical argument against this suggestion
    (7)

  3. #3
    Player kewitt's Avatar
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    Mar 2011
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    54
    Quote Originally Posted by Finuve View Post
    you and I arent hurting for inventory spaces with only a few jobs, but many people have 10+ jobs at 90 now, why have a mule hold ingredients and force logging and sending when u can just have your crystals piled up and open them when needed

    there is no logical argument against this suggestion


    I have 15 jobs 65+ 12 of which are at 90.
    I have a mule the stores all my stacks of crystals. Why because somedays I feel like crafting. so I craft 10 stacks worth of items then slowly sell them off threw out the week.

    I would personally love a craft. alchemy level 1, Fire crystal + 11 fire crystals = fire cluster.

    As for buying crystals off the AH. I do that too, when I'm in a rush. But normally crafting is done in my down time. So taking a few mins to mule over crystals that were free is nice.

    Also I do power crafting arrows, and make 10-20 stack of quivers at a time, that a few crystals worth of crafting. so often times I seen the AH out of stock of the crystal I need. or last 10-20 on the AH and I buy few stack then the price goes from 1.5k to 2-3k a stack. killing my profit.
    (4)

  4. #4
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Personally, I love the suggestion to merge crystals into clusters. Perhaps this could be possible with one of the Rank 1 Conquest NPCs who sit in the top ranked city. However, being able to store crystals is a horrifically bad idea.

    Alternatively, here is a good idea I almost missed:

    Quote Originally Posted by Gallus View Post
    Recombining crystals: A level 0 synth that takes 1 of the 12 crystals and is used on the remaining ones to create the cluster. Problem solved with having it make sense.
    -

    Quote Originally Posted by Finuve View Post
    there is no logical argument against this suggestion
    It's the economy, stupid. (No offense here, just quoting some saying, again, I'm not trying to name call.)

    There will already be a massive effect on the game economy by making these things stackable, but I think this can be handled. Crystals are a lot like oil. Imagine if you could store oil indefinitely and at no cost to you. People would horde it instead of selling it, and the cost would get massive up and downturns.

    Being able to store crystals in this way would be incredibly destructive to the game economy - the availability of crystals would go down, since there would be no cost to holding them until you could get a better price.
    (1)
    Last edited by Economizer; 09-10-2011 at 11:09 AM.

  5. #5
    Player
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    Mar 2011
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    301
    Quote Originally Posted by Economizer View Post
    Being able to store crystals in this way would be incredibly destructive to the game economy - the availability of crystals would go down, since there would be no cost to holding them until you could get a better price.
    The difference here is that anyone can get crystals, whereas it takes a significant financial investment to get oil. So the "crystals are like oil" analogy isn't a very good one. (The worst-case scenario under this is "everybody farms their own crystals because there's never any on the AH", which is both unlikely and really not that far from what Korpg is suggesting people do in the first place anyway.)

    I have no problem with it being just a simple "trade a stack of crystals to this NPC, get a cluster" method, though. (Having it as a synth requires reworking the synthesis system, because currently it doesn't support synths with more than 8 ingredients. If this limitation were removed, I'd make it a level-0 Synergy production instead - with the idea being that it's the fewell being used to rebind the cluster.)
    (2)

  6. #6
    Player Eurell's Avatar
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    Mar 2011
    Posts
    73
    Character
    Eurell
    World
    Bismarck
    Main Class
    PLD Lv 99
    Quote Originally Posted by Korpg View Post
    Again, what is the point in getting more crystals than needed? We are not hurting on inventory spaces at all. Instead of buying 20 stacks of ingredients to make whatever, why not just buy 1 stack of ingredients at a time and sell what you have on AH, or, in case buying one stack of ingredients at a time isn't feasible, have a mule that holds the ingredients and make one stack at a time.

    There is no need to have a crystal mule, or to hold extensive amounts of crystals.
    What? I only have 3 jobs, 2 of which are severely undergeared, and I still have almost no space.

    On topic: this is a good idea.
    (6)

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,990
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Eurell View Post
    What? I only have 3 jobs, 2 of which are severely undergeared, and I still have almost no space.

    On topic: this is a good idea.
    Then you keep way too much junk. 1 character, no mules, 5 jobs (1 not really geared), I had enough space to save up 25 unstacakble red curries until my cooking skill finally reached the first hq tier for buns.

    Anyway, I see breaking a crystal cluster as akin to scrambling an egg. You can't undo it. I guess I wouldn't complain if they added this though.
    (1)

  8. #8
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Eurell View Post
    What? I only have 3 jobs, 2 of which are severely undergeared, and I still have almost no space.

    On topic: this is a good idea.
    6 jobs, one of which is undergeared, one is overgeared (don't really need hMP set for BLM anymore), and I can still go naked with 6/80 inventory total when I want to spam cooking for red curry buns.

    Maybe you need to do Gobbybag quests? Might just help you out.
    (0)