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  1. #1
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I wouldn't mind if healing magic were made more useful, as long as no existing potency was gimped because of it. I don't want the backup cures I often toss out in Dark Arts on SCH to be suddenly gimped. So the extra regen, extra cureskin, higher chance of removing doom and amnesia all sound fine.
    (1)

  2. #2
    Player Dmhlucky's Avatar
    Join Date
    Sep 2011
    Posts
    4
    Character
    Dmhlucky
    World
    Sylph
    Main Class
    BLM Lv 99
    They need to add to the spells we already have. Cures, gaining a potancy at certain levels as a job trait would help, not based on skill, just as levels.
    Say lv 25 +1%
    Lv 45 +2% (total 3%)
    Lv 65 +3% (Total 6%)
    Lv 85 +4% (total 10%)
    Lv 99 +5% (total 15%)
    this does not go towards the Gear cure potancy cap
    Make the regen series of spells offer a resist sleep trait, afterall restoring HP wakes you up, so restoring over time "should" wake you as well, but i;ll take a resist sleep as immunity to sleep for 60 seconds (or more if you keep regen on) is a tad broken.
    At 99 give us a trait that makes barspells sometimes nullify damage of the same element, similar to the af3 piece if its 2% of the time, it would be cool, don't want it to be broken, but barspells can be unreliable sometimes.

    We are getting holy 2, which is about time, but give us Banish 4 as well, we are currently the only dedicated mage that does not have a tier 4 nuke.

    Give us Protect 6 and make it grant a direct damage taken number instead of defense.

    There is a lot they could do to make whm a really dependable healer, i just hope they implement it correctly.
    (0)

  3. #3
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dmhlucky View Post
    They need to add to the spells we already have. Cures, gaining a potancy at certain levels as a job trait would help, not based on skill, just as levels.
    There are a few things wrong with this. First, although I understand that White Mage should remain far and above ever other job that can heal, basing increased cure power on healing magic benefits other jobs as well. Second, basing it on skill also prevents a common problem - burn victim White Mages being as effective as a career White Mage. Third, SE already said they want us to rely on gear rather then job traits for increased cure potency.

    On your mention of Regen, supposedly Regen used to wake people up but SE changed it.

    The rest of your comments have nothing to do with Healing Magic skill, and are off topic.
    (0)