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  1. #1
    Player Unctgtg's Avatar
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    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99

    Make Relics the best of the best

    You said it yourself, relics are going to be the best of the best. Why is it still that a Emp weapon can deal 8k damage constantly and I am barely touching 3k at my best. Think about it.
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  2. #2
    Player Draylo's Avatar
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    Mar 2011
    Posts
    778
    With the new adjustments to Dynamis... they will be very easy to get.
    (1)

  3. #3
    Player Cerelyn's Avatar
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    Mar 2011
    Location
    Sweden EU
    Posts
    43
    Quote Originally Posted by Draylo View Post
    With the new adjustments to Dynamis... they will be very easy to get.
    Hopefully*
    (1)

  4. #4
    Player Krystal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Unctgtg View Post
    You said it yourself, relics are going to be the best of the best. Why is it still that a Emp weapon can deal 8k damage constantly and I am barely touching 3k at my best. Think about it.
    I totally agree with you on this one. and your signature...is hilarious!!!!
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    10
    Still not as easy as Empyreans though. They should be better, in my opinion. An easy, legitimate fix, in my opinion, is at 95 or 99, remove the current aftermath effect as being aftermath, and place it on the weapon as a base stat (and I understand that some weapons may need some adjustment in this category, such as Excalibur - 10/tic regen is very strong to keep as a constant idle effect - perhaps a lesser regen, or make the effects latent so they are only active when engaged), but most effects are not. Apoc's 10% haste is not allowing excessive haste since the game caps at 25% haste from gear (just allows you to wear different gear really, does not truly effect the max amount of haste you have on DRK since you can hit haste cap without it), and 7 Store TP from the Amano is fairly useless as an aftermath, but amazing as a base stat on the weapon.

    Remove the current aftermath effects as aftermaths and make them base stats on the weapon. Change the current aftermath to be either the same as empyrean aftermaths, or more ideally, place the aftermath times on a 15-45 second scale depending on TP, and give it an occasionally attacks twice effect (or even 10-30 if you feel 15-45 is too overpowered). Certain WS for relics could possibly use some adjustment as well, but

    Concerning mythics, what makes them exceptionally weak is that they don't have unique weaponskills, relatively low base damage compared to their relic/empyrean counterparts, and disappointing aftermath. It would be excellent to give them a totally unique, Mythic-only WS at 95/99. In turn, you can give the new WS aftermath effect as well as the old WS. Perhaps different aftermath effects if necessary and not too overwhelming. Also, adjusting the aftermath effect as discussed with relic weapons would be a viable option. Maybe giving a marginal portion of the level 1/2 aftermaths as a base stat on the weapon would be best, and make the level 3 aftermath effect the same at 100/200 TP, but just a shorter duration.
    (1)

  6. #6
    Player Catsby's Avatar
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    Mar 2011
    Location
    Cat!
    Posts
    396
    How about actual thought into relics/mythics/empyrean weapons as well? They all look like straight up damage dealing weapons with little to make them unique aside from a special weaponskill. In some cases this is fine but for non damage dealing classes it would be awesome to see a unique spell or JA on the weapon.
    (1)
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  7. #7
    Player
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    Mar 2011
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    10
    Quote Originally Posted by Catsby View Post
    How about actual thought into relics/mythics/empyrean weapons as well? They all look like straight up damage dealing weapons with little to make them unique aside from a special weaponskill. In some cases this is fine but for non damage dealing classes it would be awesome to see a unique spell or JA on the weapon.

    You can argue that point for relics and empyreans, but not for mythics. They all offer something fairly unique for their respective jobs. Unfortunately, they really lack in the damage department. A unique spell on a relic/mythic/empyrean for certain jobs could certainly be interesting though. As far as mythics go, they're a bit disappointing overall for most of the jobs unfortunately. Most of the DD ones could use a nice boost in damage in some way shape of form.
    (1)

  8. #8
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    You do realize this is feedback for these forums, not for in game, no?
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    10
    Quote Originally Posted by Cream_Soda View Post
    You do realize this is feedback for these forums, not for in game, no?
    Sure do, but I figure they will move it where it's s'posed to go, no reason to not discuss the topic.
    (1)

  10. #10
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    The topic is already being discussed where this would be moved to. No reason for a second thread about it.
    (1)

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