I agree 100% with your point that in the current state, you should use Spiritreaver in these situations where you want the puppet at range.
However, I've always wished Sharpshot acted more RNG-like. My ideal situation would be to have the puppet stay at range, but ALSO adjust the damage potential from staying at range. E.g. increase rate of ranged attacks, adjust some attachments (say, Drum Magazine acting like Snapshot), maybe even give the frame some amount of innate regain. Balance would ideally be about the same DoT as the frame can produce currently with melee strikes plus WS/Ranged attacks.
S-E got RNG away from the 2004 style of meleeing for TP and firing off ranged WS, but our automatons still act like these very old school RNGs. Would be cool to me to see them focusing on shooting stuff instead of clubbing it with their arms and blasting away with point blank WS. And it would differentiate Sharpshot and Valoredge a bit more. I still think it's a bit misguided to keep trying (and not really succeeding) at halfhearted attempts to improve VE's tanking ability. Just let it be the melee DD, and make Sharpshot truly a ranged DD.


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