in the situation he gave, he tried blm frame and it didnt work. which supports the argument for changing the placement behavior for the sharpshot. in theory, SS should stay at range shooting, in practice, this doesnt work as well (yet). in my experience, sharpshot has never been my goto frame, even though it's my favorite. either it's too hard to keep alive, to in-accurate, or too slow to deal dmg versus VE or SR.
not sure if there's a better playstyle to keep SS more effective, but in high aoe situations, it just doesnt have the sustainability through all our healing methods that even SR (blm) has. it puts itself in danger by running into aoe range constantly or meleeing for tp, it caps hate way too fast, and requires so much attention that it lowers your overall dps worrying about it. all these factors lead me to doing one of 3 things. either dont melee and keep repositioning it, actively run around moving mobs while meleeing, or simply switch to a more effective frame that syncs with my play style.
/side note
i think we should take some responsibility to keep our pets safe, and not just leave them in harms way, but i agree they should be more defensive in non melee positioning. i think that's a little harder to code though, starting from point A moving to target C is the current system. if its ranger or mage it stops at point B ( minimum attack range.) the issue being aside from manual correction, there's no way for it to know when to retreat from point C, back to B for some reason. though if there was a way, the puppet would probably just run away constantly until retrieved.
thats atleast an idea for an attachment. seeing as basic functions seem to be implemented that way... (scanner,damage gauge, tactical processor)
radar or sonar would work for the name <.<

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